Space Engineers
Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent Member List

This is the complete list of members for Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent, including all inherited members.

ActiveComponentSandbox.Game.Gui.MyMultiDebugInputComponent
AddShortcut(MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)Sandbox.Game.Gui.MyDebugComponentinlineprotected
AddSwitch(MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)Sandbox.Game.Gui.MyDebugComponentinlineprotected
AddSwitch(MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")Sandbox.Game.Gui.MyDebugComponentinlineprotected
ComponentsSandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponent
DispatchUpdate()Sandbox.Game.Gui.MyDebugComponentinlinevirtual
Draw()Sandbox.Game.Gui.MyMultiDebugInputComponentinlinevirtual
DrawInternal()Sandbox.Game.Gui.MyMultiDebugInputComponentinlinevirtual
EnabledSandbox.Game.Gui.MyDebugComponent
GetName()Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponentinlinevirtual
GetSwitchValue(MyKeys key)Sandbox.Game.Gui.MyDebugComponentinline
GetSwitchValue(string note)Sandbox.Game.Gui.MyDebugComponentinline
HandleInput()Sandbox.Game.Gui.MyMultiDebugInputComponentinlinevirtual
InputDataSandbox.Game.Gui.MyMultiDebugInputComponent
m_frameCounterSandbox.Game.Gui.MyDebugComponent
MultilineText(string message, params object[] arguments)Sandbox.Game.Gui.MyDebugComponentinlineprotected
MultilineText(Color color, string message, params object[] arguments)Sandbox.Game.Gui.MyDebugComponentinlineprotected
MultilineText(Color color, float scale, string message, params object[] arguments)Sandbox.Game.Gui.MyDebugComponentinlineprotected
MyDebugComponent()Sandbox.Game.Gui.MyDebugComponentinline
MyDebugComponent(bool enabled)Sandbox.Game.Gui.MyDebugComponentinline
MyDebugComponentInfoState enum nameSandbox.Game.Gui.MyDebugComponent
MyVoxelDebugInputComponent()Sandbox.Game.GUI.DebugInputComponents.MyVoxelDebugInputComponentinline
NextTextOffset(float scale)Sandbox.Game.Gui.MyDebugComponentinlinestatic
NextVerticalOffsetSandbox.Game.Gui.MyDebugComponentprotectedstatic
ResetFrame()Sandbox.Game.Gui.MyDebugComponentinlinestatic
Save()Sandbox.Game.Gui.MyDebugComponentinlineprotected
Section(string text, params object[] formatArgs)Sandbox.Game.Gui.MyDebugComponentinline
SetSwitch(MyKeys key, bool value)Sandbox.Game.Gui.MyDebugComponentinlineprotected
Text(string message, params object[] arguments)Sandbox.Game.Gui.MyDebugComponentinlineprotected
Text(Color color, string message, params object[] arguments)Sandbox.Game.Gui.MyDebugComponentinlineprotected
Text(Color color, float scale, string message, params object[] arguments)Sandbox.Game.Gui.MyDebugComponentinlineprotected
Update10()Sandbox.Game.Gui.MyMultiDebugInputComponentinlinevirtual
Update100()Sandbox.Game.Gui.MyMultiDebugInputComponentinlinevirtual
VerticalTextOffsetSandbox.Game.Gui.MyDebugComponentstatic
VSpace(float space)Sandbox.Game.Gui.MyDebugComponentinlineprotected