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Public Types inherited from Sandbox.Game.Gui.MyDebugComponent |
enum | MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo,
MyDebugComponentInfoState.EnabledInfo,
MyDebugComponentInfoState.FullInfo
} |
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Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent |
int | m_frameCounter = 0 |
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Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent |
void | Text (string message, params object[] arguments) |
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void | Text (Color color, string message, params object[] arguments) |
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void | Text (Color color, float scale, string message, params object[] arguments) |
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void | MultilineText (string message, params object[] arguments) |
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void | MultilineText (Color color, string message, params object[] arguments) |
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void | MultilineText (Color color, float scale, string message, params object[] arguments) |
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void | VSpace (float space) |
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void | Save () |
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void | AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action) |
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void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false) |
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void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="") |
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void | SetSwitch (MyKeys key, bool value) |
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Properties inherited from Sandbox.Game.Gui.MyDebugComponent |
static float | VerticalTextOffset [get] |
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static float | NextVerticalOffset [get] |
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bool | Enabled [get, set] |
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virtual object | InputData [get, set] |
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Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.MyVisualScriptingDebugInputComponent |
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inline |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.DeleteTrigger |
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inline |
override void Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.Draw |
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inlinevirtual |
override string Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.GetName |
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inlinevirtual |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.ResizeATrigger |
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bool |
enlarge | ) |
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inline |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SetTriggerSize |
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inline |
static MyEntity Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SpawnEntity |
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Action< MyEntity > |
onEntity | ) |
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inlinestatic |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SpawnEntityDebug |
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inline |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SpawnTrigger |
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inline |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.ToggleDebugDraw |
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inline |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.TryNamingAGrid |
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inline |
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.TryNamingAnBlockOrFloatingObject |
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inline |
override void Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.Update10 |
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inlinevirtual |
The documentation for this class was generated from the following file: