Space Engineers
Public Member Functions | Static Public Member Functions | List of all members
Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 MyVisualScriptingDebugInputComponent ()
 
override string GetName ()
 
override void Update10 ()
 
bool SetTriggerSize ()
 
bool DeleteTrigger ()
 
bool ResizeATrigger (bool enlarge)
 
override void Draw ()
 
bool ToggleDebugDraw ()
 
bool SpawnTrigger ()
 
bool SpawnEntityDebug ()
 
bool TryNamingAGrid ()
 
bool TryNamingAnBlockOrFloatingObject ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual bool HandleInput ()
 
virtual void DispatchUpdate ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Member Functions

static MyEntity SpawnEntity (Action< MyEntity > onEntity)
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 33 of file MyVisualScriptingDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.MyVisualScriptingDebugInputComponent ( )
inline

Definition at line 39 of file MyVisualScriptingDebugInputComponent.cs.

Member Function Documentation

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.DeleteTrigger ( )
inline

Definition at line 203 of file MyVisualScriptingDebugInputComponent.cs.

override void Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 230 of file MyVisualScriptingDebugInputComponent.cs.

override string Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.GetName ( )
inlinevirtual
bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.ResizeATrigger ( bool  enlarge)
inline

Definition at line 220 of file MyVisualScriptingDebugInputComponent.cs.

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SetTriggerSize ( )
inline

Definition at line 182 of file MyVisualScriptingDebugInputComponent.cs.

static MyEntity Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SpawnEntity ( Action< MyEntity onEntity)
inlinestatic

Definition at line 328 of file MyVisualScriptingDebugInputComponent.cs.

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SpawnEntityDebug ( )
inline

Definition at line 322 of file MyVisualScriptingDebugInputComponent.cs.

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.SpawnTrigger ( )
inline

Definition at line 288 of file MyVisualScriptingDebugInputComponent.cs.

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.ToggleDebugDraw ( )
inline

Definition at line 272 of file MyVisualScriptingDebugInputComponent.cs.

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.TryNamingAGrid ( )
inline

Definition at line 413 of file MyVisualScriptingDebugInputComponent.cs.

bool Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.TryNamingAnBlockOrFloatingObject ( )
inline

Definition at line 431 of file MyVisualScriptingDebugInputComponent.cs.

override void Sandbox.Game.GUI.DebugInputComponents.MyVisualScriptingDebugInputComponent.Update10 ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 100 of file MyVisualScriptingDebugInputComponent.cs.


The documentation for this class was generated from the following file: