Space Engineers
Sandbox.Game.EntityComponents.MyResourceDistributorComponent Member List

This is the complete list of members for Sandbox.Game.EntityComponents.MyResourceDistributorComponent, including all inherited members.

AddSink(MyResourceSinkComponent sink)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
AddSource(MyResourceSourceComponent source)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ChangeSourcesState(MyDefinitionId resourceTypeId, MyMultipleEnabledEnum state, long playerId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
ComponentTypeDebugStringSandbox.Game.EntityComponents.MyResourceDistributorComponent
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
ConveyorSystem_OnPoweredChanged()Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
DebugNameSandbox.Game.EntityComponents.MyResourceDistributorComponent
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
ElectricityIdSandbox.Game.EntityComponents.MyResourceDistributorComponentstatic
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetSourceCount(MyDefinitionId resourceTypeId, MyStringHash sourceGroupType)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
HydrogenIdSandbox.Game.EntityComponents.MyResourceDistributorComponentstatic
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsConveyorConnectionRequiredTotal(MyDefinitionId typeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinlinestatic
IsConveyorConnectionRequiredTotal(ref MyDefinitionId typeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinlinestatic
IsSerialized()VRage.Game.Components.MyComponentBaseinlinevirtual
MaxAvailableResourceByType(MyDefinitionId resourceTypeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
MyResourceDistributorComponent(string debugName)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OxygenIdSandbox.Game.EntityComponents.MyResourceDistributorComponentstatic
RemainingFuelTimeByType(MyDefinitionId resourceTypeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
RemoveSink(MyResourceSinkComponent sink, bool resetSinkInput=true, bool markedForClose=false)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
RemoveSource(MyResourceSourceComponent source)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
ResourceStateSandbox.Game.EntityComponents.MyResourceDistributorComponent
ResourceStateByType(MyDefinitionId typeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
Serialize(bool copy=false)VRage.Game.Components.MyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
ShowTraceSandbox.Game.EntityComponents.MyResourceDistributorComponentstatic
SinkGroupPrioritiesTotalSandbox.Game.EntityComponents.MyResourceDistributorComponentstatic
SinkSubtypesToPrioritySandbox.Game.EntityComponents.MyResourceDistributorComponentstatic
SourcesEnabledSandbox.Game.EntityComponents.MyResourceDistributorComponent
SourcesEnabledByType(MyDefinitionId resourceTypeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
TotalRequiredInputByType(MyDefinitionId resourceTypeId)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
UpdateBeforeSimulation()Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline
UpdateHud(MyHudSinkGroupInfo info)Sandbox.Game.EntityComponents.MyResourceDistributorComponentinline