Space Engineers
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Public Member Functions | |
override void | Init (MyComponentDefinitionBase definition) |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
void | InitEntity () |
This calls Refresh Models on Entity, this should be later handled by Render Component and Physics Component after receiving the "ModelChanged" entity event More... | |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Static Public Attributes | |
static MyStringHash | ModelChanged = MyStringHash.GetOrCompute("ModelChanged") |
Properties | |
MyModelComponentDefinition | Definition [get] |
MyModel | Model [get] |
MyModel | ModelCollision [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 22 of file MyModelComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 46 of file MyModelComponent.cs.
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inline |
This calls Refresh Models on Entity, this should be later handled by Render Component and Physics Component after receiving the "ModelChanged" entity event
Definition at line 70 of file MyModelComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 54 of file MyModelComponent.cs.
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static |
Definition at line 24 of file MyModelComponent.cs.
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get |
Definition at line 41 of file MyModelComponent.cs.
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get |
Definition at line 26 of file MyModelComponent.cs.
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get |
Definition at line 29 of file MyModelComponent.cs.
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get |
Definition at line 35 of file MyModelComponent.cs.