Space Engineers
Sandbox.Game.EntityComponents.MyFractureComponentCubeBlock Member List

This is the complete list of members for Sandbox.Game.EntityComponents.MyFractureComponentCubeBlock, including all inherited members.

AddMountForShape(HkdBreakableShape shape, Matrix transform, ref BoundingBox blockBB, float gridSize, List< MyCubeBlockDefinition.MountPoint > outMountPoints)Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinestatic
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
BlockSandbox.Game.EntityComponents.MyFractureComponentCubeBlock
ComponentTypeDebugStringSandbox.Game.EntityComponents.MyFractureComponentBase
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Deserialize(MyObjectBuilder_ComponentBase builder)Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinevirtual
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetCurrentFracturedShapeList(List< MyObjectBuilder_FractureComponentBase.FracturedShape > shapeList, string[] excludeShapeNames=null)Sandbox.Game.EntityComponents.MyFractureComponentBaseinlineprotected
GetIntegrityRatioFromFracturedPieceCounts()Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinline
Sandbox::Game::EntityComponents::MyFractureComponentBase.Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsSerialized()Sandbox.Game.EntityComponents.MyFractureComponentBaseinlinevirtual
m_tmpChildrenSandbox.Game.EntityComponents.MyFractureComponentBaseprotected
m_tmpShapeInfosSandbox.Game.EntityComponents.MyFractureComponentBaseprotected
m_tmpShapeListSandbox.Game.EntityComponents.MyFractureComponentBaseprotected
MountPointsSandbox.Game.EntityComponents.MyFractureComponentCubeBlock
OnAddedToContainer()Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinevirtual
OnCubeGridChanged()Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinline
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
PhysicalModelDefinitionSandbox.Game.EntityComponents.MyFractureComponentCubeBlock
RecreateShape(List< MyObjectBuilder_FractureComponentBase.FracturedShape > shapeList)Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlineprotectedvirtual
RemoveChildShapes(string[] shapeNames)Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinevirtual
Sandbox::Game::EntityComponents::MyFractureComponentBase.RemoveChildShapes(List< string > shapeNames)Sandbox.Game.EntityComponents.MyFractureComponentBaseinline
Serialize(bool copy=false)Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinevirtual
SerializeInternal(MyObjectBuilder_FractureComponentBase ob)Sandbox.Game.EntityComponents.MyFractureComponentBaseinlineprotected
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
SetShape(HkdBreakableShape shape, bool compound)Sandbox.Game.EntityComponents.MyFractureComponentCubeBlockinlinevirtual
ShapeSandbox.Game.EntityComponents.MyFractureComponentBase