Space Engineers
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Public Member Functions | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
override MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
override void | Deserialize (MyObjectBuilder_ComponentBase builder) |
override void | SetShape (HkdBreakableShape shape, bool compound) |
override bool | RemoveChildShapes (string[] shapeNames) |
void | OnCubeGridChanged () |
float | GetIntegrityRatioFromFracturedPieceCounts () |
Public Member Functions inherited from Sandbox.Game.EntityComponents.MyFractureComponentBase | |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
bool | RemoveChildShapes (List< string > shapeNames) |
Removes child shapes with given names. More... | |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual void | Init (MyComponentDefinitionBase definition) |
Static Public Member Functions | |
static HkdBreakableShape | AddMountForShape (HkdBreakableShape shape, Matrix transform, ref BoundingBox blockBB, float gridSize, List< MyCubeBlockDefinition.MountPoint > outMountPoints) |
Protected Member Functions | |
override void | RecreateShape (List< MyObjectBuilder_FractureComponentBase.FracturedShape > shapeList) |
Protected Member Functions inherited from Sandbox.Game.EntityComponents.MyFractureComponentBase | |
void | GetCurrentFracturedShapeList (List< MyObjectBuilder_FractureComponentBase.FracturedShape > shapeList, string[] excludeShapeNames=null) |
void | SerializeInternal (MyObjectBuilder_FractureComponentBase ob) |
Properties | |
MySlimBlock | Block [get] |
List< MyCubeBlockDefinition.MountPoint > | MountPoints [get] |
Mountpoints rotated by block orientation. More... | |
override MyPhysicalModelDefinition | PhysicalModelDefinition [get] |
Properties inherited from Sandbox.Game.EntityComponents.MyFractureComponentBase | |
abstract MyPhysicalModelDefinition | PhysicalModelDefinition [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Public Attributes inherited from Sandbox.Game.EntityComponents.MyFractureComponentBase | |
HkdBreakableShape | Shape |
Protected Attributes inherited from Sandbox.Game.EntityComponents.MyFractureComponentBase | |
readonly List< HkdShapeInstanceInfo > | m_tmpChildren = new List<HkdShapeInstanceInfo>() |
readonly List< HkdShapeInstanceInfo > | m_tmpShapeInfos = new List<HkdShapeInstanceInfo>() |
readonly List< MyObjectBuilder_FractureComponentBase.FracturedShape > | m_tmpShapeList = new List<MyObjectBuilder_FractureComponentBase.FracturedShape>() |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 26 of file MyFractureComponentCubeBlock.cs.
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inlinestatic |
Definition at line 357 of file MyFractureComponentCubeBlock.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 90 of file MyFractureComponentCubeBlock.cs.
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inline |
Definition at line 417 of file MyFractureComponentCubeBlock.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from Sandbox.Game.EntityComponents.MyFractureComponentBase.
Definition at line 46 of file MyFractureComponentCubeBlock.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from Sandbox.Game.EntityComponents.MyFractureComponentBase.
Definition at line 64 of file MyFractureComponentCubeBlock.cs.
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inline |
Definition at line 158 of file MyFractureComponentCubeBlock.cs.
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inlineprotectedvirtual |
Implements Sandbox.Game.EntityComponents.MyFractureComponentBase.
Definition at line 169 of file MyFractureComponentCubeBlock.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.EntityComponents.MyFractureComponentBase.
Definition at line 119 of file MyFractureComponentCubeBlock.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 81 of file MyFractureComponentCubeBlock.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.EntityComponents.MyFractureComponentBase.
Definition at line 104 of file MyFractureComponentCubeBlock.cs.
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get |
Definition at line 30 of file MyFractureComponentCubeBlock.cs.
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get |
Mountpoints rotated by block orientation.
Definition at line 35 of file MyFractureComponentCubeBlock.cs.
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get |
Definition at line 41 of file MyFractureComponentCubeBlock.cs.