Space Engineers
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Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent Class Reference
Inheritance diagram for Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent:
VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase

Public Types

enum  ReverbDetectedType { ReverbDetectedType.None, ReverbDetectedType.Voxel, ReverbDetectedType.Grid }
 

Public Member Functions

void InitComponent (MyEntity entity, bool sendInformationToAudio)
 
void Update ()
 
float GetDetectedAverage (bool onlyDetected=false)
 
int GetDetectedNumberOfObjects (ReverbDetectedType type=ReverbDetectedType.Grid)
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Properties

bool Initialized [get]
 
static string CurrentReverbPreset [get]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 

Additional Inherited Members

- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 23 of file MyEntityReverbDetectorComponent.cs.

Member Enumeration Documentation

Enumerator
None 
Voxel 
Grid 

Definition at line 27 of file MyEntityReverbDetectorComponent.cs.

Member Function Documentation

float Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.GetDetectedAverage ( bool  onlyDetected = false)
inline

Definition at line 210 of file MyEntityReverbDetectorComponent.cs.

int Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.GetDetectedNumberOfObjects ( ReverbDetectedType  type = ReverbDetectedType.Grid)
inline

Definition at line 236 of file MyEntityReverbDetectorComponent.cs.

void Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.InitComponent ( MyEntity  entity,
bool  sendInformationToAudio 
)
inline

Definition at line 71 of file MyEntityReverbDetectorComponent.cs.

void Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.Update ( )
inline

Definition at line 113 of file MyEntityReverbDetectorComponent.cs.

Property Documentation

override string Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.ComponentTypeDebugString
get

Definition at line 248 of file MyEntityReverbDetectorComponent.cs.

string Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.CurrentReverbPreset
staticget

Definition at line 58 of file MyEntityReverbDetectorComponent.cs.

bool Sandbox.Game.EntityComponents.MyEntityReverbDetectorComponent.Initialized
get

Definition at line 56 of file MyEntityReverbDetectorComponent.cs.


The documentation for this class was generated from the following file: