AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
AddSubBlock(string dummyName, MySlimBlock subblock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
VRage::Game::ModAPI::IMyCubeBlock.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
AddUpgradeValue(string name, float defaultValue) | Sandbox.Game.Entities.MyCubeBlock | inline |
AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
AllSubBlocksInitialized() | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.BeforeSave() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
BlockDefinition | Sandbox.Game.Entities.MyCubeBlock | |
BuiltBy | Sandbox.Game.Entities.MyCubeBlock | |
CalcLocalMatrix(out Matrix localMatrix, out string currModel) | Sandbox.Game.Entities.MyCubeBlock | inline |
CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
CanContinueBuild() | Sandbox.Game.Entities.MyCubeBlock | inline |
CanContinueBuildCheck | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.CastShadows | VRage.ModAPI.IMyEntity | |
ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
CheckConnectionAllowed | Sandbox.Game.Entities.MyCubeBlock | |
CheckIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.Close() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.Closed | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
Closing() | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
CommitUpgradeValues() | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ContactPointCallback(ref MyGridContactInfo value) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
CreateSync() | VRage.Game.Entity.MyEntity | inline |
CubeGrid | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
DebugCreatedBy | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
DebugName | VRage.Game.Entity.MyEntity | |
DefinitionDisplayNameText | Sandbox.Game.Entities.MyCubeBlock | |
DefinitionId | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.Delete() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
DisassembleRatio | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.DisplayName | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
DUMMY_SUBBLOCK_ID | Sandbox.Game.Entities.MyCubeBlock | protectedstatic |
VRage::Game::ModAPI::IMyCubeBlock.EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.EntityId | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.Flags | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
ForceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | |
FriendlyWithBlock(MyCubeBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.GameLogic | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
GamePruningProxyId | VRage.Game.Entity.MyEntity | |
GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetBlockGridOffset(MyCubeBlockDefinition blockDefinition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
VRage::Game::ModAPI::IMyCubeBlock.GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
IMyComponentOwner< MyIDModule >.GetComponent(out T component) | VRage.Game.Components.IMyComponentOwner< MyIDModule > | |
VRage::Game::ModAPI::IMyCubeBlock.GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetFractureComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetGeometryLocalBox() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInteractiveObject(uint shapeKey) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetLocalMatrix(out Matrix localMatrix) | Sandbox.Game.Entities.MyCubeBlock | inline |
GetMass() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
GetOwnerFactionTag() | Sandbox.Game.Entities.MyCubeBlock | inline |
GetPlayerRelationToOwner() | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
GetSubBlocks() | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
GetTerminalName(StringBuilder result) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
GetUserRelationToOwner(long identityId) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
HackAttemptTime | Sandbox.Game.Entities.MyCubeBlock | |
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
HasInventory | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.Hierarchy | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
IDModule | Sandbox.Game.Entities.MyCubeBlock | |
Init() | Sandbox.Game.Entities.MyCubeBlock | inline |
Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyCubeBlock.InScene | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
InventoryCount | VRage.Game.Entity.MyEntity | |
IsBeingHacked | Sandbox.Game.Entities.MyCubeBlock | |
IsBeingRemoved | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
IsFunctional | Sandbox.Game.Entities.MyCubeBlock | |
IsPreview | VRage.Game.Entity.MyEntity | |
IsReadyForReplication | VRage.Game.Entity.MyEntity | |
IsSilenced | Sandbox.Game.Entities.MyCubeBlock | |
IsSubBlock | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.IsVisible() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.IsVolumetric | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
IsWorking | Sandbox.Game.Entities.MyCubeBlock | |
IsWorkingChanged | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.LocalAABB | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.LocalAABBHr | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.LocalMatrix | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.LocalVolume | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
m_activeEffects | Sandbox.Game.Entities.MyCubeBlock | protected |
m_forceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | protected |
m_hudParams | VRage.Game.Entity.MyEntity | protected |
m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
m_modelCollision | VRage.Game.Entity.MyEntity | protected |
m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
m_serverOrientation | VRage.Game.Entity.MyEntity | |
m_serverPosition | VRage.Game.Entity.MyEntity | |
m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.MarkedForClose | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
MarkedToExplode | Sandbox.Game.Entities.MyCubeBlock | |
Max | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
Min | Sandbox.Game.Entities.MyCubeBlock | |
Model | VRage.Game.Entity.MyEntity | |
ModelCollision | VRage.Game.Entity.MyEntity | |
MyCubeBlock() | Sandbox.Game.Entities.MyCubeBlock | inline |
MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyEntity() | VRage.Game.Entity.MyEntity | inline |
MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyCubeBlock.Name | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.NearFlag | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.NeedsDraw | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.NeedsUpdate | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
NumberInGrid | Sandbox.Game.Entities.MyCubeBlock | |
OnAddedToScene(object source) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnBuildSuccess(long builtBy) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.OnClose | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.OnClosing | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnCubeGridChanged(MyCubeGrid oldGrid) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnDestroy() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyCubeBlock.OnMarkForClose | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
OnModelChange() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnOwnershipChanged() | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyCubeBlock.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnRemovedByCubeBuilder() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnSubBlockClosing(MySlimBlock subBlock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
OnUpgradeValuesChanged | Sandbox.Game.Entities.MyCubeBlock | |
Orientation | Sandbox.Game.Entities.MyCubeBlock | |
OwnerBlock | Sandbox.Game.Entities.MyCubeBlock | |
OwnerId | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.Parent | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | Sandbox.Game.Entities.MyCubeBlock | |
Position | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.PositionComp | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
RefreshModels(string modelPath, string modelCollisionPath) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
ReleaseInventory(MyInventory inventory, bool damageContent=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
RemoveEffect(string effectName, int exception=-1) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
RemoveSubBlock(string subBlockName, bool removeFromGrid=true) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
VRage::Game::ModAPI::IMyCubeBlock.Render | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
ResourceSink | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.Save | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
SentFromServer | VRage.Game.Entity.MyEntity | |
SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetDamageEffect(bool show) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
SetEffect(string effectName, bool stopPrevious=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.ShadowBoxLod | VRage.ModAPI.IMyEntity | |
SilenceInChange | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SlimBlock | Sandbox.Game.Entities.MyCubeBlock | |
StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
StopDamageEffect() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
VRage::Game::ModAPI::IMyCubeBlock.Storage | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
SubBlockName | Sandbox.Game.Entities.MyCubeBlock | |
SubBlocks | Sandbox.Game.Entities.MyCubeBlock | protected |
SubBlocksInitialized(bool spawned) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
Subparts | VRage.Game.Entity.MyEntity | |
SyncFlag | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.SyncObject | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
ToString() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeBlock.Transparent | VRage.ModAPI.IMyEntity | |
TryGetSubBlock(string name, out MySlimBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
VRage::Game::ModAPI::IMyCubeBlock.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
UpdateAfterSimulation() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedstatic |
VRage::Game::ModAPI::IMyCubeBlock.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
UpdateIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inline |
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdateVisual() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpgradeValues | Sandbox.Game.Entities.MyCubeBlock | |
UsedUpdateEveryFrame | Sandbox.Game.Entities.MyCubeBlock | |
UseObjectsComponent | Sandbox.Game.Entities.MyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.Visible | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldPositionChanged(object source) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
VRage::Game::ModAPI::IMyCubeBlock.WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |