| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
| AddSubBlock(string dummyName, MySlimBlock subblock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
| VRage::Game::ModAPI::IMyCubeBlock.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| AddUpgradeValue(string name, float defaultValue) | Sandbox.Game.Entities.MyCubeBlock | inline |
| AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| AllSubBlocksInitialized() | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
| ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.BeforeSave() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BlockDefinition | Sandbox.Game.Entities.MyCubeBlock | |
| BuiltBy | Sandbox.Game.Entities.MyCubeBlock | |
| CalcLocalMatrix(out Matrix localMatrix, out string currModel) | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::ModAPI::IMyConveyor.CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
| CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| Sandbox::ModAPI::IMyConveyor.CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
| CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| CanContinueBuild() | Sandbox.Game.Entities.MyCubeBlock | inline |
| CanContinueBuildCheck | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.CastShadows | VRage.ModAPI.IMyEntity | |
| ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
| ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeBlock | inline |
| CheckConnectionAllowed | Sandbox.Game.Entities.MyCubeBlock | |
| CheckIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.Close() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.Closed | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
| Closing() | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| CommitUpgradeValues() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::Game::Entities::MyCubeBlock.VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
| ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ContactPointCallback(ref MyGridContactInfo value) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ConveyorEndpoint | Sandbox.Game.Entities.MyConveyor | |
| CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateSync() | VRage.Game.Entity.MyEntity | inline |
| CubeGrid | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
| DebugCreatedBy | VRage.Game.Entity.MyEntity | |
| DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
| DebugName | VRage.Game.Entity.MyEntity | |
| DefinitionDisplayNameText | Sandbox.Game.Entities.MyCubeBlock | |
| DefinitionId | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.Delete() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
| DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| DisassembleRatio | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.DisplayName | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
| Sandbox::ModAPI::IMyConveyor.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::IMyConveyor.Sandbox::ModAPI::Ingame::IMyConveyor.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
| DUMMY_SUBBLOCK_ID | Sandbox.Game.Entities.MyCubeBlock | protectedstatic |
| VRage::Game::ModAPI::IMyCubeBlock.EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyCubeBlock.VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.EntityId | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.Flags | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
| ForceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | |
| FriendlyWithBlock(MyCubeBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GameLogic | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
| GamePruningProxyId | VRage.Game.Entity.MyEntity | |
| GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetBlockGridOffset(MyCubeBlockDefinition blockDefinition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
| VRage::Game::ModAPI::IMyCubeBlock.GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
| IMyComponentOwner< MyIDModule >.GetComponent(out T component) | VRage.Game.Components.IMyComponentOwner< MyIDModule > | |
| VRage::Game::ModAPI::IMyCubeBlock.GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetFractureComponent() | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetGeometryLocalBox() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInteractiveObject(uint shapeKey) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetLocalMatrix(out Matrix localMatrix) | Sandbox.Game.Entities.MyCubeBlock | inline |
| GetMass() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| GetOwnerFactionTag() | Sandbox.Game.Entities.MyCubeBlock | inline |
| GetPlayerRelationToOwner() | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| GetPullInformation() | Sandbox.Game.Entities.MyConveyor | inline |
| GetPushInformation() | Sandbox.Game.Entities.MyConveyor | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition) | Sandbox.Game.Entities.MyCubeBlock | inlinestatic |
| GetSubBlocks() | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
| GetTerminalName(StringBuilder result) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
| GetUserRelationToOwner(long identityId) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| HackAttemptTime | Sandbox.Game.Entities.MyCubeBlock | |
| HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
| HasInventory | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.Hierarchy | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
| IDModule | Sandbox.Game.Entities.MyCubeBlock | |
| Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyConveyor | inlinevirtual |
| Sandbox::Game::Entities::MyCubeBlock.Init() | Sandbox.Game.Entities.MyCubeBlock | inline |
| Sandbox::Game::Entities::MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::Entity::MyEntity.Init(MyObjectBuilder_EntityBase objectBuilder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
| InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| InitializeConveyorEndpoint() | Sandbox.Game.Entities.MyConveyor | inline |
| VRage::Game::ModAPI::IMyCubeBlock.InScene | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
| InventoryCount | VRage.Game.Entity.MyEntity | |
| IsBeingHacked | Sandbox.Game.Entities.MyCubeBlock | |
| IsBeingRemoved | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
| IsFunctional | Sandbox.Game.Entities.MyCubeBlock | |
| IsPreview | VRage.Game.Entity.MyEntity | |
| IsReadyForReplication | VRage.Game.Entity.MyEntity | |
| IsSilenced | Sandbox.Game.Entities.MyCubeBlock | |
| IsSubBlock | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.IsVisible() | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.IsVolumetric | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
| IsWorking | Sandbox.Game.Entities.MyCubeBlock | |
| IsWorkingChanged | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.LocalAABB | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.LocalAABBHr | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.LocalMatrix | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.LocalVolume | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
| m_activeEffects | Sandbox.Game.Entities.MyCubeBlock | protected |
| m_forceBlockDestructible | Sandbox.Game.Entities.MyCubeBlock | protected |
| m_hudParams | VRage.Game.Entity.MyEntity | protected |
| m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
| m_modelCollision | VRage.Game.Entity.MyEntity | protected |
| m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
| m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
| m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
| m_serverOrientation | VRage.Game.Entity.MyEntity | |
| m_serverPosition | VRage.Game.Entity.MyEntity | |
| m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.MarkedForClose | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
| MarkedToExplode | Sandbox.Game.Entities.MyCubeBlock | |
| Mass | VRage.Game.ModAPI.IMyCubeBlock | |
| Max | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
| Min | Sandbox.Game.Entities.MyCubeBlock | |
| Model | VRage.Game.Entity.MyEntity | |
| ModelCollision | VRage.Game.Entity.MyEntity | |
| MyCubeBlock() | Sandbox.Game.Entities.MyCubeBlock | inline |
| MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyEntity() | VRage.Game.Entity.MyEntity | inline |
| MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
| MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| VRage::Game::ModAPI::IMyCubeBlock.Name | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.NearFlag | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.NeedsDraw | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.NeedsUpdate | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
| NumberInGrid | Sandbox.Game.Entities.MyCubeBlock | |
| OnAddedToScene(object source) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnBuildSuccess(long builtBy) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.OnClose | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.OnClosing | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
| OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnCubeGridChanged(MyCubeGrid oldGrid) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnDestroy() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyCubeBlock.OnMarkForClose | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
| OnModelChange() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnOwnershipChanged() | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyCubeBlock.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
| OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnRemovedByCubeBuilder() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnSubBlockClosing(MySlimBlock subBlock) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| OnUpgradeValuesChanged | Sandbox.Game.Entities.MyCubeBlock | |
| Orientation | Sandbox.Game.Entities.MyCubeBlock | |
| OwnerBlock | Sandbox.Game.Entities.MyCubeBlock | |
| OwnerId | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.Parent | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.PersistentFlags | VRage.ModAPI.IMyEntity | |
| Physics | Sandbox.Game.Entities.MyCubeBlock | |
| Position | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.PositionComp | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
| PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
| RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
| RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
| ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
| RefreshModels(string modelPath, string modelCollisionPath) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| ReleaseInventory(MyInventory inventory, bool damageContent=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
| ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
| RemoveEffect(string effectName, int exception=-1) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| RemoveSubBlock(string subBlockName, bool removeFromGrid=true) | Sandbox.Game.Entities.MyCubeBlock | inlineprotected |
| VRage::Game::ModAPI::IMyCubeBlock.Render | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Render | VRage.Game.Entity.MyEntity | |
| ResourceSink | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.Save | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
| SentFromServer | VRage.Game.Entity.MyEntity | |
| SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| SetDamageEffect(bool show) | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| SetEffect(string effectName, bool stopPrevious=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
| SetEffect(string effectName, float parameter, bool stopPrevious=false, bool ignoreParameter=false, bool removeSameNameEffects=false) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| SilenceInChange | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| SlimBlock | Sandbox.Game.Entities.MyCubeBlock | |
| StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
| StopDamageEffect() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeBlock.Storage | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
| SubBlockName | Sandbox.Game.Entities.MyCubeBlock | |
| SubBlocks | Sandbox.Game.Entities.MyCubeBlock | protected |
| SubBlocksInitialized(bool spawned) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| Subparts | VRage.Game.Entity.MyEntity | |
| SyncFlag | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.SyncObject | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
| TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
| TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToString() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeBlock.Transparent | VRage.ModAPI.IMyEntity | |
| TryGetSubBlock(string name, out MySlimBlock block) | Sandbox.Game.Entities.MyCubeBlock | inline |
| VRage::Game::ModAPI::IMyCubeBlock.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
| UpdateAfterSimulation() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedstatic |
| VRage::Game::ModAPI::IMyCubeBlock.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| UpdateIsWorking() | Sandbox.Game.Entities.MyCubeBlock | inline |
| UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
| UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdateVisual() | Sandbox.Game.Entities.MyCubeBlock | inlinevirtual |
| UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpgradeValues | Sandbox.Game.Entities.MyCubeBlock | |
| UsedUpdateEveryFrame | Sandbox.Game.Entities.MyCubeBlock | |
| UseObjectsComponent | Sandbox.Game.Entities.MyCubeBlock | |
| VRage::Game::ModAPI::IMyCubeBlock.Visible | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Sandbox::Game::Entities::MyCubeBlock.VRage::Game::ModAPI::IMyCubeBlock.VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldPositionChanged(object source) | Sandbox.Game.Entities.MyCubeBlock | inlineprotectedvirtual |
| VRage::Game::ModAPI::IMyCubeBlock.WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeBlock.WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |