Add(IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
AddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
AfterComponentAdd(MyComponentBase component) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
ApplyChanges(List< MyComponentChange > changes) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
BeforeComponentRemove(MyComponentBase component) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
BeforeContentsChanged | VRage.Game.Entity.MyInventoryBase | |
BeforeRemovedFromContainer | VRage.Game.Components.MyEntityComponentBase | |
ChildList | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
ComponentTypeDebugString | VRage.Game.Entity.MyInventoryBase | |
ComputeAmountThatFits(MyDefinitionId contentId, float volumeRemoved=0, float massRemoved=0) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
ConsumeItem(MyDefinitionId itemId, MyFixedPoint amount, long consumerEntityId=0) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
Container | VRage.Game.Components.MyEntityComponentBase | |
VRage::Game::Entity::MyInventoryBase.ContainerBase | VRage.Game.Components.MyComponentBase | |
VRage::Game::Components::IMyComponentAggregate.ContainerBase | VRage.Game.Components.IMyComponentAggregate | |
ContentsChanged | VRage.Game.Entity.MyInventoryBase | |
CountItems(Dictionary< MyDefinitionId, MyFixedPoint > itemCounts) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
CurrentMass | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
CurrentVolume | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
Deserialize(MyObjectBuilder_ComponentBase builder) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
DetachCallbacks() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
Entity | VRage.Game.Components.MyEntityComponentBase | |
FixInputOutputInventories(MyInventoryAggregate inventoryAggregate, MyInventoryConstraint inputInventoryConstraint, MyInventoryConstraint outputInventoryConstraint) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinestatic |
ForcedPriority | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
GetAs< T >() | VRage.Game.Components.MyComponentBase | inlinevirtual |
GetInventory(MyStringHash id) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
GetInventoryCount() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
GetItemAmount(MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool substitute=false) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
GetItems() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
GetItemsCount() | VRage.Game.Entity.MyInventoryBase | inlinevirtual |
Init() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
VRage::Game::Entity::MyInventoryBase.Init(MyComponentDefinitionBase definition) | VRage.Game.Components.MyComponentBase | inlinevirtual |
InventoryCount | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
InventoryId | VRage.Game.Entity.MyInventoryBase | |
IsSerialized() | VRage.Game.Entity.MyInventoryBase | inlinevirtual |
ItemsCanBeAdded(MyFixedPoint amount, IMyInventoryItem item) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
ItemsCanBeRemoved(MyFixedPoint amount, IMyInventoryItem item) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
IterateInventory(int searchIndex, int currentIndex) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
MaxItemCount | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
MaxMass | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
MaxVolume | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
MyInventoryAggregate() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
MyInventoryAggregate(string inventoryId) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inline |
MyInventoryBase(string inventoryId) | VRage.Game.Entity.MyInventoryBase | inline |
OnAddedToContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
OnAddedToScene() | VRage.Game.Components.MyComponentBase | inlinevirtual |
OnAfterAddedToContainer | VRage.Game.Components.MyEntityComponentBase | static |
OnAfterComponentAdd | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
OnBeforeComponentRemove | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
OnBeforeContentsChanged() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
OnBeforeRemovedFromContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
OnContentsChanged() | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
OnInventoryCountChanged | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | |
OnOwnerChanged() | VRage.Game.Entity.MyInventoryBase | inlineprotected |
OnRemovedFromScene() | VRage.Game.Components.MyComponentBase | inlinevirtual |
OwnerChanged | VRage.Game.Entity.MyInventoryBase | |
RaiseBeforeContentsChanged() | VRage.Game.Entity.MyInventoryBase | inline |
RaiseContentsChanged() | VRage.Game.Entity.MyInventoryBase | inline |
Remove(IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
RemoveEntityOnEmpty | VRage.Game.Entity.MyInventoryBase | |
RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
Serialize(bool copy=false) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |
SetContainer(MyComponentContainer container) | VRage.Game.Components.MyComponentBase | inlinevirtual |
ToString() | VRage.Game.Entity.MyInventoryBase | inline |
TransferItemsFrom(MyInventoryBase sourceInventory, IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.Entities.Inventory.MyInventoryAggregate | inlinevirtual |