Space Engineers
Sandbox.Game.Entities.Inventory.MyInventoryAggregate Member List

This is the complete list of members for Sandbox.Game.Entities.Inventory.MyInventoryAggregate, including all inherited members.

Add(IMyInventoryItem item, MyFixedPoint amount)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
AddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
AfterComponentAdd(MyComponentBase component)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
ApplyChanges(List< MyComponentChange > changes)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
BeforeComponentRemove(MyComponentBase component)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
BeforeContentsChangedVRage.Game.Entity.MyInventoryBase
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ChildListSandbox.Game.Entities.Inventory.MyInventoryAggregate
ComponentTypeDebugStringVRage.Game.Entity.MyInventoryBase
ComputeAmountThatFits(MyDefinitionId contentId, float volumeRemoved=0, float massRemoved=0)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
ConsumeItem(MyDefinitionId itemId, MyFixedPoint amount, long consumerEntityId=0)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
ContainerVRage.Game.Components.MyEntityComponentBase
VRage::Game::Entity::MyInventoryBase.ContainerBaseVRage.Game.Components.MyComponentBase
VRage::Game::Components::IMyComponentAggregate.ContainerBaseVRage.Game.Components.IMyComponentAggregate
ContentsChangedVRage.Game.Entity.MyInventoryBase
CountItems(Dictionary< MyDefinitionId, MyFixedPoint > itemCounts)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
CurrentMassSandbox.Game.Entities.Inventory.MyInventoryAggregate
CurrentVolumeSandbox.Game.Entities.Inventory.MyInventoryAggregate
Deserialize(MyObjectBuilder_ComponentBase builder)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
DetachCallbacks()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
EntityVRage.Game.Components.MyEntityComponentBase
FixInputOutputInventories(MyInventoryAggregate inventoryAggregate, MyInventoryConstraint inputInventoryConstraint, MyInventoryConstraint outputInventoryConstraint)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinestatic
ForcedPrioritySandbox.Game.Entities.Inventory.MyInventoryAggregate
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetInventory(MyStringHash id)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
GetInventoryCount()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
GetItemAmount(MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool substitute=false)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
GetItems()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
GetItemsCount()VRage.Game.Entity.MyInventoryBaseinlinevirtual
Init()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
VRage::Game::Entity::MyInventoryBase.Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
InventoryCountSandbox.Game.Entities.Inventory.MyInventoryAggregate
InventoryIdVRage.Game.Entity.MyInventoryBase
IsSerialized()VRage.Game.Entity.MyInventoryBaseinlinevirtual
ItemsCanBeAdded(MyFixedPoint amount, IMyInventoryItem item)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
ItemsCanBeRemoved(MyFixedPoint amount, IMyInventoryItem item)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
IterateInventory(int searchIndex, int currentIndex)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
MaxItemCountSandbox.Game.Entities.Inventory.MyInventoryAggregate
MaxMassSandbox.Game.Entities.Inventory.MyInventoryAggregate
MaxVolumeSandbox.Game.Entities.Inventory.MyInventoryAggregate
MyInventoryAggregate()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
MyInventoryAggregate(string inventoryId)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinline
MyInventoryBase(string inventoryId)VRage.Game.Entity.MyInventoryBaseinline
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnAfterComponentAddSandbox.Game.Entities.Inventory.MyInventoryAggregate
OnBeforeComponentRemoveSandbox.Game.Entities.Inventory.MyInventoryAggregate
OnBeforeContentsChanged()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnContentsChanged()Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
OnInventoryCountChangedSandbox.Game.Entities.Inventory.MyInventoryAggregate
OnOwnerChanged()VRage.Game.Entity.MyInventoryBaseinlineprotected
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OwnerChangedVRage.Game.Entity.MyInventoryBase
RaiseBeforeContentsChanged()VRage.Game.Entity.MyInventoryBaseinline
RaiseContentsChanged()VRage.Game.Entity.MyInventoryBaseinline
Remove(IMyInventoryItem item, MyFixedPoint amount)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
RemoveEntityOnEmptyVRage.Game.Entity.MyInventoryBase
RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
Serialize(bool copy=false)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
ToString()VRage.Game.Entity.MyInventoryBaseinline
TransferItemsFrom(MyInventoryBase sourceInventory, IMyInventoryItem item, MyFixedPoint amount)Sandbox.Game.Entities.Inventory.MyInventoryAggregateinlinevirtual