Space Engineers
Sandbox.Game.Entities.Cube.MySlimBlock Member List

This is the complete list of members for Sandbox.Game.Entities.Cube.MySlimBlock, including all inherited members.

AccumulatedDamageSandbox.Game.Entities.Cube.MySlimBlock
AddAuthorship()Sandbox.Game.Entities.Cube.MySlimBlockinline
AddNeighbours()Sandbox.Game.Entities.Cube.MySlimBlockinline
ApplyAccumulatedDamage(bool addDirtyParts=true, long attackerId=0)Sandbox.Game.Entities.Cube.MySlimBlockinline
ApplyDestructionDamage(float integrityRatioFromFracturedPieces)Sandbox.Game.Entities.Cube.MySlimBlockinline
BlockDefinitionSandbox.Game.Entities.Cube.MySlimBlock
BlockGeneralDamageModifierSandbox.Game.Entities.Cube.MySlimBlock
BuildIntegritySandbox.Game.Entities.Cube.MySlimBlock
BuildLevelRatioSandbox.Game.Entities.Cube.MySlimBlock
BuiltBySandbox.Game.Entities.Cube.MySlimBlock
CalculateCurrentModel(out Matrix orientation)Sandbox.Game.Entities.Cube.MySlimBlockinline
CalculateCurrentModelID()Sandbox.Game.Entities.Cube.MySlimBlockinline
CanContinueBuild(MyInventoryBase sourceInventory)Sandbox.Game.Entities.Cube.MySlimBlockinline
ClearConstructionStockpile(MyInventoryBase outputInventory)Sandbox.Game.Entities.Cube.MySlimBlockinline
ColorMaskHSVSandbox.Game.Entities.Cube.MySlimBlock
ComponentStackSandbox.Game.Entities.Cube.MySlimBlock
ComputeMax(MyCubeBlockDefinition definition, MyBlockOrientation orientation, ref Vector3I min, out Vector3I max)Sandbox.Game.Entities.Cube.MySlimBlockinlinestatic
ComputePositionInGrid(MatrixI localMatrix, MyCubeBlockDefinition blockDefinition, Vector3I min)Sandbox.Game.Entities.Cube.MySlimBlockinlinestatic
ComputeScaledCenter(out Vector3D scaledCenter)Sandbox.Game.Entities.Cube.MySlimBlockinline
ComputeScaledHalfExtents(out Vector3 scaledHalfExtents)Sandbox.Game.Entities.Cube.MySlimBlockinline
ComputeWorldCenter(out Vector3D worldCenter)Sandbox.Game.Entities.Cube.MySlimBlockinline
CubeGridSandbox.Game.Entities.Cube.MySlimBlock
CubeGridChangedSandbox.Game.Entities.Cube.MySlimBlock
CurrentDamageSandbox.Game.Entities.Cube.MySlimBlock
DamageRatioSandbox.Game.Entities.Cube.MySlimBlock
DecreaseMountLevel(float grinderAmount, MyInventoryBase outputInventory, bool useDefaultDeconstructEfficiency=false)Sandbox.Game.Entities.Cube.MySlimBlockinline
DecreaseMountLevelToDesiredRatio(float desiredIntegrityRatio, MyInventoryBase outputInventory)Sandbox.Game.Entities.Cube.MySlimBlockinline
DeformationRatioSandbox.Game.Entities.Cube.MySlimBlock
DisconnectFacesSandbox.Game.Entities.Cube.MySlimBlock
DitheringSandbox.Game.Entities.Cube.MySlimBlock
DoDamage(float damage, MyStringHash damageType, bool sync, MyHitInfo?hitInfo, long attackerId)Sandbox.Game.Entities.Cube.MySlimBlockinline
DoDamage(float damage, MyStringHash damageType, MyHitInfo?hitInfo=null, bool addDirtyParts=true, long attackerId=0)Sandbox.Game.Entities.Cube.MySlimBlockinline
DoDamageInternal(float damage, MyStringHash damageType, bool addDirtyParts=true, MyHitInfo?hitInfo=null, long attackerId=0)Sandbox.Game.Entities.Cube.MySlimBlockinline
FatBlockSandbox.Game.Entities.Cube.MySlimBlock
FillConstructionStockpile()Sandbox.Game.Entities.Cube.MySlimBlockinline
FixBones(float oldDamage, float maxAllowedBoneMovement)Sandbox.Game.Entities.Cube.MySlimBlockinline
ForceBlockDestructibleSandbox.Game.Entities.Cube.MySlimBlock
FullyDismount(MyInventory outputInventory)Sandbox.Game.Entities.Cube.MySlimBlockinline
GetConstructionStockpileItemAmount(MyDefinitionId id)Sandbox.Game.Entities.Cube.MySlimBlockinline
GetCopyObjectBuilder()Sandbox.Game.Entities.Cube.MySlimBlockinline
GetFractureComponent()Sandbox.Game.Entities.Cube.MySlimBlockinline
GetLocalMatrix(out Matrix localMatrix)Sandbox.Game.Entities.Cube.MySlimBlockinline
GetMass()Sandbox.Game.Entities.Cube.MySlimBlockinline
GetMissingComponents(Dictionary< string, int > addToDictionary)Sandbox.Game.Entities.Cube.MySlimBlockinline
VRage::Game::ModAPI::IMySlimBlock.GetMissingComponents(System.Collections.Generic.Dictionary< string, int > addToDictionary)VRage.Game.ModAPI.IMySlimBlock
GetObjectBuilder()Sandbox.Game.Entities.Cube.MySlimBlockinline
GetWorldBoundingBox(out BoundingBoxD aabb, bool useAABBFromBlockCubes=false)Sandbox.Game.Entities.Cube.MySlimBlockinline
HasDeformationSandbox.Game.Entities.Cube.MySlimBlock
HasPhysicsSandbox.Game.Entities.Cube.MySlimBlock
IncreaseMountLevel(float welderMountAmount, long welderOwnerPlayerId, MyInventoryBase outputInventory=null, float maxAllowedBoneMovement=0.0f, bool isHelping=false, MyOwnershipShareModeEnum sharing=MyOwnershipShareModeEnum.Faction)Sandbox.Game.Entities.Cube.MySlimBlockinline
IncreaseMountLevelToDesiredRatio(float desiredIntegrityRatio, long welderOwnerPlayerId, MyInventoryBase outputInventory=null, float maxAllowedBoneMovement=0.0f, bool isHelping=false, MyOwnershipShareModeEnum sharing=MyOwnershipShareModeEnum.Faction)Sandbox.Game.Entities.Cube.MySlimBlockinline
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)Sandbox.Game.Entities.Cube.MySlimBlockinline
InitOrientation(Base6Directions.Direction Forward, Base6Directions.Direction Up)Sandbox.Game.Entities.Cube.MySlimBlockinline
InitOrientation(MyBlockOrientation orientation)Sandbox.Game.Entities.Cube.MySlimBlockinline
InitOrientation(ref Vector3I forward, ref Vector3I up)Sandbox.Game.Entities.Cube.MySlimBlockinline
IntegritySandbox.Game.Entities.Cube.MySlimBlock
IsDestroyedSandbox.Game.Entities.Cube.MySlimBlock
IsFullIntegritySandbox.Game.Entities.Cube.MySlimBlock
IsFullyDismountedSandbox.Game.Entities.Cube.MySlimBlock
IsMultiBlockPartSandbox.Game.Entities.Cube.MySlimBlock
m_lastAttackerIdSandbox.Game.Entities.Cube.MySlimBlock
m_lastDamageSandbox.Game.Entities.Cube.MySlimBlock
m_lastDamageTypeSandbox.Game.Entities.Cube.MySlimBlock
MaxSandbox.Game.Entities.Cube.MySlimBlock
MaxDeformationSandbox.Game.Entities.Cube.MySlimBlock
MaxIntegritySandbox.Game.Entities.Cube.MySlimBlock
MinSandbox.Game.Entities.Cube.MySlimBlock
MoveItemsFromConstructionStockpile(MyInventoryBase toInventory, MyItemFlags flags=MyItemFlags.None)Sandbox.Game.Entities.Cube.MySlimBlockinline
MoveItemsToConstructionStockpile(MyInventoryBase fromInventory)Sandbox.Game.Entities.Cube.MySlimBlockinline
MoveUnneededItemsFromConstructionStockpile(MyInventoryBase toInventory)Sandbox.Game.Entities.Cube.MySlimBlockinline
MultiBlockDefinitionSandbox.Game.Entities.Cube.MySlimBlock
MultiBlockIdSandbox.Game.Entities.Cube.MySlimBlock
MultiBlockIndexSandbox.Game.Entities.Cube.MySlimBlock
MySlimBlock()Sandbox.Game.Entities.Cube.MySlimBlockinline
NeighboursSandbox.Game.Entities.Cube.MySlimBlock
OrientationSandbox.Game.Entities.Cube.MySlimBlock
OwnerIdSandbox.Game.Entities.Cube.MySlimBlock
PlayConstructionSound(MyIntegrityChangeEnum integrityChangeType, bool deconstruction=false)Sandbox.Game.Entities.Cube.MySlimBlockinline
PositionSandbox.Game.Entities.Cube.MySlimBlock
RandomizeBuildLevel()Sandbox.Game.Entities.Cube.MySlimBlockinline
RemoveAuthorship()Sandbox.Game.Entities.Cube.MySlimBlockinline
RemoveNeighbours()Sandbox.Game.Entities.Cube.MySlimBlockinline
RepairFracturedBlockWithFullHealth(long toolOwnerId)Sandbox.Game.Entities.Cube.MySlimBlockinline
ResumeDamageEffect()Sandbox.Game.Entities.Cube.MySlimBlockinline
SetBlockComponents(MyHudBlockInfo hudInfo, MySlimBlock block, MyInventoryBase availableInventory=null)Sandbox.Game.Entities.Cube.MySlimBlockinlinestatic
SetBlockComponents(MyHudBlockInfo hudInfo, MyCubeBlockDefinition blockDefinition, MyInventoryBase availableInventory=null)Sandbox.Game.Entities.Cube.MySlimBlockinlinestatic
SetGeneratedBlockIntegrity(MySlimBlock generatingBlock)Sandbox.Game.Entities.Cube.MySlimBlockinline
SetIntegrity(float buildIntegrity, float integrity, MyIntegrityChangeEnum integrityChangeType, long grinderOwner)Sandbox.Game.Entities.Cube.MySlimBlockinline
SetToConstructionSite()Sandbox.Game.Entities.Cube.MySlimBlockinline
ShowPartsSandbox.Game.Entities.Cube.MySlimBlock
SpawnConstructionStockpile()Sandbox.Game.Entities.Cube.MySlimBlockinline
SpawnFirstItemInConstructionStockpile()Sandbox.Game.Entities.Cube.MySlimBlockinline
StockpileAllocatedSandbox.Game.Entities.Cube.MySlimBlock
StockpileEmptySandbox.Game.Entities.Cube.MySlimBlock
ToString()Sandbox.Game.Entities.Cube.MySlimBlockinline
TransferAuthorship(long newOwner)Sandbox.Game.Entities.Cube.MySlimBlockinline
UniqueIdSandbox.Game.Entities.Cube.MySlimBlock
UpdateMaxDeformation()Sandbox.Game.Entities.Cube.MySlimBlockinline
UpdateVisual(bool updatePhysics=true)Sandbox.Game.Entities.Cube.MySlimBlockinline
UpgradeBuildLevel()Sandbox.Game.Entities.Cube.MySlimBlockinline
UseDamageSystemSandbox.Game.Entities.Cube.MySlimBlock
UsesDeformationSandbox.Game.Entities.Cube.MySlimBlock
WorldAABBSandbox.Game.Entities.Cube.MySlimBlock
WorldPositionSandbox.Game.Entities.Cube.MySlimBlock