AccumulatedDamage | Sandbox.Game.Entities.Cube.MySlimBlock | |
AddAuthorship() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
AddNeighbours() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ApplyAccumulatedDamage(bool addDirtyParts=true, long attackerId=0) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ApplyDestructionDamage(float integrityRatioFromFracturedPieces) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
BlockDefinition | Sandbox.Game.Entities.Cube.MySlimBlock | |
BlockGeneralDamageModifier | Sandbox.Game.Entities.Cube.MySlimBlock | |
BuildIntegrity | Sandbox.Game.Entities.Cube.MySlimBlock | |
BuildLevelRatio | Sandbox.Game.Entities.Cube.MySlimBlock | |
BuiltBy | Sandbox.Game.Entities.Cube.MySlimBlock | |
CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
CalculateCurrentModelID() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
CanContinueBuild(MyInventoryBase sourceInventory) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ClearConstructionStockpile(MyInventoryBase outputInventory) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ColorMaskHSV | Sandbox.Game.Entities.Cube.MySlimBlock | |
ComponentStack | Sandbox.Game.Entities.Cube.MySlimBlock | |
ComputeMax(MyCubeBlockDefinition definition, MyBlockOrientation orientation, ref Vector3I min, out Vector3I max) | Sandbox.Game.Entities.Cube.MySlimBlock | inlinestatic |
ComputePositionInGrid(MatrixI localMatrix, MyCubeBlockDefinition blockDefinition, Vector3I min) | Sandbox.Game.Entities.Cube.MySlimBlock | inlinestatic |
ComputeScaledCenter(out Vector3D scaledCenter) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ComputeScaledHalfExtents(out Vector3 scaledHalfExtents) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ComputeWorldCenter(out Vector3D worldCenter) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
CubeGrid | Sandbox.Game.Entities.Cube.MySlimBlock | |
CubeGridChanged | Sandbox.Game.Entities.Cube.MySlimBlock | |
CurrentDamage | Sandbox.Game.Entities.Cube.MySlimBlock | |
DamageRatio | Sandbox.Game.Entities.Cube.MySlimBlock | |
DecreaseMountLevel(float grinderAmount, MyInventoryBase outputInventory, bool useDefaultDeconstructEfficiency=false) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
DecreaseMountLevelToDesiredRatio(float desiredIntegrityRatio, MyInventoryBase outputInventory) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
DeformationRatio | Sandbox.Game.Entities.Cube.MySlimBlock | |
DisconnectFaces | Sandbox.Game.Entities.Cube.MySlimBlock | |
Dithering | Sandbox.Game.Entities.Cube.MySlimBlock | |
DoDamage(float damage, MyStringHash damageType, bool sync, MyHitInfo?hitInfo, long attackerId) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
DoDamage(float damage, MyStringHash damageType, MyHitInfo?hitInfo=null, bool addDirtyParts=true, long attackerId=0) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
DoDamageInternal(float damage, MyStringHash damageType, bool addDirtyParts=true, MyHitInfo?hitInfo=null, long attackerId=0) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
FatBlock | Sandbox.Game.Entities.Cube.MySlimBlock | |
FillConstructionStockpile() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
FixBones(float oldDamage, float maxAllowedBoneMovement) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ForceBlockDestructible | Sandbox.Game.Entities.Cube.MySlimBlock | |
FullyDismount(MyInventory outputInventory) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetConstructionStockpileItemAmount(MyDefinitionId id) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetCopyObjectBuilder() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetFractureComponent() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetLocalMatrix(out Matrix localMatrix) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetMass() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetMissingComponents(Dictionary< string, int > addToDictionary) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
VRage::Game::ModAPI::IMySlimBlock.GetMissingComponents(System.Collections.Generic.Dictionary< string, int > addToDictionary) | VRage.Game.ModAPI.IMySlimBlock | |
GetObjectBuilder() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
GetWorldBoundingBox(out BoundingBoxD aabb, bool useAABBFromBlockCubes=false) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
HasDeformation | Sandbox.Game.Entities.Cube.MySlimBlock | |
HasPhysics | Sandbox.Game.Entities.Cube.MySlimBlock | |
IncreaseMountLevel(float welderMountAmount, long welderOwnerPlayerId, MyInventoryBase outputInventory=null, float maxAllowedBoneMovement=0.0f, bool isHelping=false, MyOwnershipShareModeEnum sharing=MyOwnershipShareModeEnum.Faction) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
IncreaseMountLevelToDesiredRatio(float desiredIntegrityRatio, long welderOwnerPlayerId, MyInventoryBase outputInventory=null, float maxAllowedBoneMovement=0.0f, bool isHelping=false, MyOwnershipShareModeEnum sharing=MyOwnershipShareModeEnum.Faction) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
InitOrientation(Base6Directions.Direction Forward, Base6Directions.Direction Up) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
InitOrientation(MyBlockOrientation orientation) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
InitOrientation(ref Vector3I forward, ref Vector3I up) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
Integrity | Sandbox.Game.Entities.Cube.MySlimBlock | |
IsDestroyed | Sandbox.Game.Entities.Cube.MySlimBlock | |
IsFullIntegrity | Sandbox.Game.Entities.Cube.MySlimBlock | |
IsFullyDismounted | Sandbox.Game.Entities.Cube.MySlimBlock | |
IsMultiBlockPart | Sandbox.Game.Entities.Cube.MySlimBlock | |
m_lastAttackerId | Sandbox.Game.Entities.Cube.MySlimBlock | |
m_lastDamage | Sandbox.Game.Entities.Cube.MySlimBlock | |
m_lastDamageType | Sandbox.Game.Entities.Cube.MySlimBlock | |
Max | Sandbox.Game.Entities.Cube.MySlimBlock | |
MaxDeformation | Sandbox.Game.Entities.Cube.MySlimBlock | |
MaxIntegrity | Sandbox.Game.Entities.Cube.MySlimBlock | |
Min | Sandbox.Game.Entities.Cube.MySlimBlock | |
MoveItemsFromConstructionStockpile(MyInventoryBase toInventory, MyItemFlags flags=MyItemFlags.None) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
MoveItemsToConstructionStockpile(MyInventoryBase fromInventory) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
MoveUnneededItemsFromConstructionStockpile(MyInventoryBase toInventory) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
MultiBlockDefinition | Sandbox.Game.Entities.Cube.MySlimBlock | |
MultiBlockId | Sandbox.Game.Entities.Cube.MySlimBlock | |
MultiBlockIndex | Sandbox.Game.Entities.Cube.MySlimBlock | |
MySlimBlock() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
Neighbours | Sandbox.Game.Entities.Cube.MySlimBlock | |
Orientation | Sandbox.Game.Entities.Cube.MySlimBlock | |
OwnerId | Sandbox.Game.Entities.Cube.MySlimBlock | |
PlayConstructionSound(MyIntegrityChangeEnum integrityChangeType, bool deconstruction=false) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
Position | Sandbox.Game.Entities.Cube.MySlimBlock | |
RandomizeBuildLevel() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
RemoveAuthorship() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
RemoveNeighbours() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
RepairFracturedBlockWithFullHealth(long toolOwnerId) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ResumeDamageEffect() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
SetBlockComponents(MyHudBlockInfo hudInfo, MySlimBlock block, MyInventoryBase availableInventory=null) | Sandbox.Game.Entities.Cube.MySlimBlock | inlinestatic |
SetBlockComponents(MyHudBlockInfo hudInfo, MyCubeBlockDefinition blockDefinition, MyInventoryBase availableInventory=null) | Sandbox.Game.Entities.Cube.MySlimBlock | inlinestatic |
SetGeneratedBlockIntegrity(MySlimBlock generatingBlock) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
SetIntegrity(float buildIntegrity, float integrity, MyIntegrityChangeEnum integrityChangeType, long grinderOwner) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
SetToConstructionSite() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
ShowParts | Sandbox.Game.Entities.Cube.MySlimBlock | |
SpawnConstructionStockpile() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
SpawnFirstItemInConstructionStockpile() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
StockpileAllocated | Sandbox.Game.Entities.Cube.MySlimBlock | |
StockpileEmpty | Sandbox.Game.Entities.Cube.MySlimBlock | |
ToString() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
TransferAuthorship(long newOwner) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
UniqueId | Sandbox.Game.Entities.Cube.MySlimBlock | |
UpdateMaxDeformation() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
UpdateVisual(bool updatePhysics=true) | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
UpgradeBuildLevel() | Sandbox.Game.Entities.Cube.MySlimBlock | inline |
UseDamageSystem | Sandbox.Game.Entities.Cube.MySlimBlock | |
UsesDeformation | Sandbox.Game.Entities.Cube.MySlimBlock | |
WorldAABB | Sandbox.Game.Entities.Cube.MySlimBlock | |
WorldPosition | Sandbox.Game.Entities.Cube.MySlimBlock | |