Activate(Action callback=null) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
ActivateNoAlign(Action callback=null) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
AlignClipboardToGravity() | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
AlignClipboardToGravity(Vector3 gravity) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
AlignRotationToCoordSys() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
AllowSwitchCameraMode | Sandbox.Game.Entities.Cube.MyGridClipboard | |
AnyCopiedGridIsStatic | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
BeforeCreateGrid(MyObjectBuilder_CubeGrid grid) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
CalculateItemRequirements(List< MyObjectBuilder_CubeGrid > blocksToBuild, MyComponentList buildComponents) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinestatic |
CalculateItemRequirements(MyObjectBuilder_CubeGrid[] blocksToBuild, MyComponentList buildComponents) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinestatic |
CalculateRotationHints(MyBlockBuilderRotationHints hints, bool isRotating) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
CanBePlaced | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
ChangeClipboardPreview(bool visible) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedvirtual |
CharacterHasEnoughMaterials | Sandbox.Game.Entities.Cube.MyGridClipboard | |
CheckPastedBlocks() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
CheckPastedScripts() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
ClearClipboard() | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
CopiedGrids | Sandbox.Game.Entities.Cube.MyGridClipboard | |
CopiedGridsName | Sandbox.Game.Entities.Cube.MyGridClipboard | |
CopyGrid(MyCubeGrid grid) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
CopyGroup(MyCubeGrid gridInGroup, GridLinkTypeEnum groupType) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
CreationMode | Sandbox.Game.Entities.Cube.MyGridClipboard | |
CubeSize | Sandbox.Game.Entities.Cube.MyGridClipboard | |
CutGrid(MyCubeGrid grid) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
CutGroup(MyCubeGrid grid, GridLinkTypeEnum groupType) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
Deactivate(bool afterPaste=false) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
Deactivated | Sandbox.Game.Entities.Cube.MyGridClipboard | |
DrawHud() | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
EnablePreciseRotationWhenSnapped | Sandbox.Game.Entities.Cube.MyGridClipboard | |
EnableStationRotation | Sandbox.Game.Entities.Cube.MyGridClipboard | |
EntityCanPaste(MyEntity pastingEntity) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
FixSnapTransformationBase6() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
GetClipboardBuilder() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedvirtual |
GetFirstBlockDefinition(MyObjectBuilder_CubeGrid grid=null) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
GetFirstGridOrientationMatrix() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
GetPasteMatrix() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedstatic |
HasCopiedGrids() | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
HasPreviewBBox | Sandbox.Game.Entities.Cube.MyGridClipboard | |
Hide() | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
HideGridWhenColliding(List< Vector3D > collisionTestPoints) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
IsActive | Sandbox.Game.Entities.Cube.MyGridClipboard | |
IsSnapped | Sandbox.Game.Entities.Cube.MyGridClipboard | |
IsStatic | Sandbox.Game.Entities.Cube.MyGridClipboard | |
m_blocksPerType | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_calculateVelocity | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_canBePlaced | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_characterHasEnoughMaterials | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_closestHitDistSq | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_copiedGridOffsets | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_dragDistance | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_dragPointToPositionLocal | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_hitEntity | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_hitNormal | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_hitPos | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_maxDragDistance | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_objectVelocity | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_pasteDirForward | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_pasteDirUp | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_pasteOrientationAngle | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_pastePosition | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_pastePositionPrevious | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_settings | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_touchingGrids | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_useDynamicPreviews | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
m_visible | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
MoveEntityCloser() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
MoveEntityFurther() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
MyGridClipboard(MyPlacementSettings settings, bool calculateVelocity=true) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
OneAxisRotationMode | Sandbox.Game.Entities.Cube.MyGridClipboard | |
PasteGrid(MyInventoryBase buildInventory=null, bool deactivate=true) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
PasteGridInternal(MyInventoryBase buildInventory, bool deactivate, List< MyObjectBuilder_CubeGrid > pastedBuilders=null, List< MyCubeGrid > touchingGrids=null, UpdateAfterPasteCallback updateAfterPasteCallback=null, bool multiBlock=false) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
PreviewGrids | Sandbox.Game.Entities.Cube.MyGridClipboard | |
RotateAroundAxis(int axisIndex, int sign, bool newlyPressed, float angleDelta) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
SaveClipboardAsPrefab(string name=null, string path=null) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
SetGridFromBuilder(MyObjectBuilder_CubeGrid grid, Vector3 dragPointDelta, float dragVectorLength) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
SetGridFromBuilders(MyObjectBuilder_CubeGrid[] grids, Vector3 dragPointDelta, float dragVectorLength) | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
Show() | Sandbox.Game.Entities.Cube.MyGridClipboard | inline |
ShowModdedBlocksWarning | Sandbox.Game.Entities.Cube.MyGridClipboard | |
ShowPreview(bool show) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
SnapMode | Sandbox.Game.Entities.Cube.MyGridClipboard | |
TestBuildingMaterials() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedvirtual |
TestPlacement() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedvirtual |
Transparency | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
TrySnapToSurface(SnapMode snapMode) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
Update() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
UpdateAfterPasteCallback(List< MyObjectBuilder_CubeGrid > pastedBuilders) | Sandbox.Game.Entities.Cube.MyGridClipboard | protected |
UpdateColor(Vector3 newHSV) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlinevirtual |
UpdateGridTransformations() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedvirtual |
UpdateHitEntity(bool canPasteLargeOnSmall=true) | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotected |
UpdatePastePosition() | Sandbox.Game.Entities.Cube.MyGridClipboard | inlineprotectedvirtual |