Space Engineers
Sandbox.Game.Entities.Cube.MyGridClipboard Member List

This is the complete list of members for Sandbox.Game.Entities.Cube.MyGridClipboard, including all inherited members.

Activate(Action callback=null)Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
ActivateNoAlign(Action callback=null)Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
AlignClipboardToGravity()Sandbox.Game.Entities.Cube.MyGridClipboardinline
AlignClipboardToGravity(Vector3 gravity)Sandbox.Game.Entities.Cube.MyGridClipboardinline
AlignRotationToCoordSys()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
AllowSwitchCameraModeSandbox.Game.Entities.Cube.MyGridClipboard
AnyCopiedGridIsStaticSandbox.Game.Entities.Cube.MyGridClipboardprotected
BeforeCreateGrid(MyObjectBuilder_CubeGrid grid)Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
CalculateItemRequirements(List< MyObjectBuilder_CubeGrid > blocksToBuild, MyComponentList buildComponents)Sandbox.Game.Entities.Cube.MyGridClipboardinlinestatic
CalculateItemRequirements(MyObjectBuilder_CubeGrid[] blocksToBuild, MyComponentList buildComponents)Sandbox.Game.Entities.Cube.MyGridClipboardinlinestatic
CalculateRotationHints(MyBlockBuilderRotationHints hints, bool isRotating)Sandbox.Game.Entities.Cube.MyGridClipboardinline
CanBePlacedSandbox.Game.Entities.Cube.MyGridClipboardprotected
ChangeClipboardPreview(bool visible)Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedvirtual
CharacterHasEnoughMaterialsSandbox.Game.Entities.Cube.MyGridClipboard
CheckPastedBlocks()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
CheckPastedScripts()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
ClearClipboard()Sandbox.Game.Entities.Cube.MyGridClipboardinline
CopiedGridsSandbox.Game.Entities.Cube.MyGridClipboard
CopiedGridsNameSandbox.Game.Entities.Cube.MyGridClipboard
CopyGrid(MyCubeGrid grid)Sandbox.Game.Entities.Cube.MyGridClipboardinline
CopyGroup(MyCubeGrid gridInGroup, GridLinkTypeEnum groupType)Sandbox.Game.Entities.Cube.MyGridClipboardinline
CreationModeSandbox.Game.Entities.Cube.MyGridClipboard
CubeSizeSandbox.Game.Entities.Cube.MyGridClipboard
CutGrid(MyCubeGrid grid)Sandbox.Game.Entities.Cube.MyGridClipboardinline
CutGroup(MyCubeGrid grid, GridLinkTypeEnum groupType)Sandbox.Game.Entities.Cube.MyGridClipboardinline
Deactivate(bool afterPaste=false)Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
DeactivatedSandbox.Game.Entities.Cube.MyGridClipboard
DrawHud()Sandbox.Game.Entities.Cube.MyGridClipboardinline
EnablePreciseRotationWhenSnappedSandbox.Game.Entities.Cube.MyGridClipboard
EnableStationRotationSandbox.Game.Entities.Cube.MyGridClipboard
EntityCanPaste(MyEntity pastingEntity)Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
FixSnapTransformationBase6()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
GetClipboardBuilder()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedvirtual
GetFirstBlockDefinition(MyObjectBuilder_CubeGrid grid=null)Sandbox.Game.Entities.Cube.MyGridClipboardinline
GetFirstGridOrientationMatrix()Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
GetPasteMatrix()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedstatic
HasCopiedGrids()Sandbox.Game.Entities.Cube.MyGridClipboardinline
HasPreviewBBoxSandbox.Game.Entities.Cube.MyGridClipboard
Hide()Sandbox.Game.Entities.Cube.MyGridClipboardinline
HideGridWhenColliding(List< Vector3D > collisionTestPoints)Sandbox.Game.Entities.Cube.MyGridClipboardinline
IsActiveSandbox.Game.Entities.Cube.MyGridClipboard
IsSnappedSandbox.Game.Entities.Cube.MyGridClipboard
IsStaticSandbox.Game.Entities.Cube.MyGridClipboard
m_blocksPerTypeSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_calculateVelocitySandbox.Game.Entities.Cube.MyGridClipboardprotected
m_canBePlacedSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_characterHasEnoughMaterialsSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_closestHitDistSqSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_copiedGridOffsetsSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_dragDistanceSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_dragPointToPositionLocalSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_hitEntitySandbox.Game.Entities.Cube.MyGridClipboardprotected
m_hitNormalSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_hitPosSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_maxDragDistanceSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_objectVelocitySandbox.Game.Entities.Cube.MyGridClipboardprotected
m_pasteDirForwardSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_pasteDirUpSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_pasteOrientationAngleSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_pastePositionSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_pastePositionPreviousSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_settingsSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_touchingGridsSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_useDynamicPreviewsSandbox.Game.Entities.Cube.MyGridClipboardprotected
m_visibleSandbox.Game.Entities.Cube.MyGridClipboardprotected
MoveEntityCloser()Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
MoveEntityFurther()Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
MyGridClipboard(MyPlacementSettings settings, bool calculateVelocity=true)Sandbox.Game.Entities.Cube.MyGridClipboardinline
OneAxisRotationModeSandbox.Game.Entities.Cube.MyGridClipboard
PasteGrid(MyInventoryBase buildInventory=null, bool deactivate=true)Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
PasteGridInternal(MyInventoryBase buildInventory, bool deactivate, List< MyObjectBuilder_CubeGrid > pastedBuilders=null, List< MyCubeGrid > touchingGrids=null, UpdateAfterPasteCallback updateAfterPasteCallback=null, bool multiBlock=false)Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
PreviewGridsSandbox.Game.Entities.Cube.MyGridClipboard
RotateAroundAxis(int axisIndex, int sign, bool newlyPressed, float angleDelta)Sandbox.Game.Entities.Cube.MyGridClipboardinline
SaveClipboardAsPrefab(string name=null, string path=null)Sandbox.Game.Entities.Cube.MyGridClipboardinline
SetGridFromBuilder(MyObjectBuilder_CubeGrid grid, Vector3 dragPointDelta, float dragVectorLength)Sandbox.Game.Entities.Cube.MyGridClipboardinline
SetGridFromBuilders(MyObjectBuilder_CubeGrid[] grids, Vector3 dragPointDelta, float dragVectorLength)Sandbox.Game.Entities.Cube.MyGridClipboardinline
Show()Sandbox.Game.Entities.Cube.MyGridClipboardinline
ShowModdedBlocksWarningSandbox.Game.Entities.Cube.MyGridClipboard
ShowPreview(bool show)Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
SnapModeSandbox.Game.Entities.Cube.MyGridClipboard
TestBuildingMaterials()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedvirtual
TestPlacement()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedvirtual
TransparencySandbox.Game.Entities.Cube.MyGridClipboardprotected
TrySnapToSurface(SnapMode snapMode)Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
Update()Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
UpdateAfterPasteCallback(List< MyObjectBuilder_CubeGrid > pastedBuilders)Sandbox.Game.Entities.Cube.MyGridClipboardprotected
UpdateColor(Vector3 newHSV)Sandbox.Game.Entities.Cube.MyGridClipboardinlinevirtual
UpdateGridTransformations()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedvirtual
UpdateHitEntity(bool canPasteLargeOnSmall=true)Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotected
UpdatePastePosition()Sandbox.Game.Entities.Cube.MyGridClipboardinlineprotectedvirtual