Space Engineers
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This is the complete list of members for Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo, including all inherited members.
AddFastBuildParts(MyGizmoSpaceProperties gizmoSpace, MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid grid) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
Clear() | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
DefaultGizmoCloseEnough(ref MatrixD invGridWorldMatrix, BoundingBoxD gizmoBox, float gridSize, float intersectionDistance) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inlinestatic |
EnableGizmoSpaces(MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid cubeGrid, bool useSymmetry) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
MyCubeBuilderGizmo() | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
PointInsideGizmo(Vector3D point, MyGizmoSpaceEnum gizmo, ref MatrixD invGridWorldMatrix, float gridSize, float inflate=0.0f, bool onVoxel=false, bool dynamicMode=false) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
PointsAABBIntersectsGizmo(List< Vector3D > points, MyGizmoSpaceEnum gizmo, ref MatrixD invGridWorldMatrix, float gridSize, float inflate=0.0f, bool onVoxel=false, bool dynamicMode=false) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
RemoveGizmoCubeParts() | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
RotateAxis(ref MatrixD rotatedMatrix) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
RotationOptions | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | |
SetupLocalAddMatrix(MyGizmoSpaceProperties gizmoSpace, Vector3I normal) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |
SpaceDefault | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | |
Spaces | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | |
UpdateGizmoCubeParts(MyGizmoSpaceProperties gizmoSpace, MyBlockBuilderRenderData renderData, ref MatrixD invGridWorldMatrix, MyCubeBlockDefinition definition=null) | Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo | inline |