Space Engineers
Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo Member List

This is the complete list of members for Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo, including all inherited members.

AddFastBuildParts(MyGizmoSpaceProperties gizmoSpace, MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid grid)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
Clear()Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
DefaultGizmoCloseEnough(ref MatrixD invGridWorldMatrix, BoundingBoxD gizmoBox, float gridSize, float intersectionDistance)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinlinestatic
EnableGizmoSpaces(MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid cubeGrid, bool useSymmetry)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
MyCubeBuilderGizmo()Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
PointInsideGizmo(Vector3D point, MyGizmoSpaceEnum gizmo, ref MatrixD invGridWorldMatrix, float gridSize, float inflate=0.0f, bool onVoxel=false, bool dynamicMode=false)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
PointsAABBIntersectsGizmo(List< Vector3D > points, MyGizmoSpaceEnum gizmo, ref MatrixD invGridWorldMatrix, float gridSize, float inflate=0.0f, bool onVoxel=false, bool dynamicMode=false)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
RemoveGizmoCubeParts()Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
RotateAxis(ref MatrixD rotatedMatrix)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
RotationOptionsSandbox.Game.Entities.Cube.MyCubeBuilderGizmo
SetupLocalAddMatrix(MyGizmoSpaceProperties gizmoSpace, Vector3I normal)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline
SpaceDefaultSandbox.Game.Entities.Cube.MyCubeBuilderGizmo
SpacesSandbox.Game.Entities.Cube.MyCubeBuilderGizmo
UpdateGizmoCubeParts(MyGizmoSpaceProperties gizmoSpace, MyBlockBuilderRenderData renderData, ref MatrixD invGridWorldMatrix, MyCubeBlockDefinition definition=null)Sandbox.Game.Entities.Cube.MyCubeBuilderGizmoinline