Space Engineers
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Public Member Functions | |
void | SetRemoveEntityTimer (float timeMin) |
void | SetTimer (float timeMin, Action< MyEntityComponentContainer > triggerEvent, bool start=true, bool repeat=false) |
void | ClearEvent () |
void | Update () |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
override MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
override void | Deserialize (MyObjectBuilder_ComponentBase baseBuilder) |
override bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
override void | Init (MyComponentDefinitionBase definition) |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
Public Attributes | |
bool | Repeat = false |
float | TimeToEvent |
Action< MyEntityComponentContainer > | EventToTrigger |
bool | TimerEnabled = true |
bool | RemoveEntityOnTimer = false |
Properties | |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 20 of file MyTimerComponent.cs.
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inline |
Definition at line 56 of file MyTimerComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 132 of file MyTimerComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 151 of file MyTimerComponent.cs.
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inlinevirtual |
Tells the component container serializer whether this component should be saved
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 146 of file MyTimerComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 101 of file MyTimerComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 114 of file MyTimerComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 121 of file MyTimerComponent.cs.
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inline |
Definition at line 36 of file MyTimerComponent.cs.
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inline |
Definition at line 42 of file MyTimerComponent.cs.
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inline |
Definition at line 69 of file MyTimerComponent.cs.
Action<MyEntityComponentContainer> Sandbox.Game.Components.MyTimerComponent.EventToTrigger |
Definition at line 24 of file MyTimerComponent.cs.
bool Sandbox.Game.Components.MyTimerComponent.RemoveEntityOnTimer = false |
Definition at line 28 of file MyTimerComponent.cs.
bool Sandbox.Game.Components.MyTimerComponent.Repeat = false |
Definition at line 22 of file MyTimerComponent.cs.
bool Sandbox.Game.Components.MyTimerComponent.TimerEnabled = true |
Definition at line 27 of file MyTimerComponent.cs.
float Sandbox.Game.Components.MyTimerComponent.TimeToEvent |
Definition at line 23 of file MyTimerComponent.cs.
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get |
Definition at line 32 of file MyTimerComponent.cs.