This is the complete list of members for Sandbox.Game.AI.Pathfinding.MyNavmeshManager, including all inherited members.
Center | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | |
CenterOBB | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | |
ContainsPosition(Vector3D position) | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
DebugDraw() | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
DrawNavmesh | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | |
GetPathPoints(Vector3D initialPosition, Vector3D targetPosition, out List< Vector3D > path, out bool noTilesToGenerate) | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
InvalidateArea(BoundingBoxD areaAABB) | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
MyNavmeshManager(MyRDPathfinding rdPathfinding, Vector3D center, Vector3D forwardDirection, int tileSize, int tileHeight, int tileLineCount, MyRecastOptions recastOptions) | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
Planet | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | |
TilesAreWaitingGeneration | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | |
TilesToGenerate(Vector3D initialPosition, Vector3D targetPosition) | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
UnloadData() | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |
Update() | Sandbox.Game.AI.Pathfinding.MyNavmeshManager | inline |