Space Engineers
Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinator Member List

This is the complete list of members for Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinator, including all inherited members.

DebugDraw()Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
HighLevelLinksSandbox.Game.AI.Pathfinding.MyNavmeshCoordinator
InvalidateVoxelsBBox(ref BoundingBoxD bbox)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
LinksSandbox.Game.AI.Pathfinding.MyNavmeshCoordinator
MyNavmeshCoordinator(MyDynamicObstacles obstacles)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
PrepareVoxelTriangleTests(BoundingBoxD cellBoundingBox, List< MyCubeGrid > gridsToTestOutput)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
RemoveGridNavmeshLinks(MyCubeGrid grid)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
RemoveVoxelNavmeshLinks(MyVoxelPathfinding.CellId cellId)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
SetGridPathfinding(MyGridPathfinding gridPathfinding)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
SetVoxelPathfinding(MyVoxelPathfinding myVoxelPathfinding)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
TestVoxelNavmeshTriangle(ref Vector3D a, ref Vector3D b, ref Vector3D c, List< MyCubeGrid > gridsToTest, List< MyGridPathfinding.CubeId > linkCandidatesOutput, out bool intersecting)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
TryAddVoxelNavmeshLinks(MyNavigationTriangle addedPrimitive, MyVoxelPathfinding.CellId cellId, List< MyGridPathfinding.CubeId > linkCandidates)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
TryAddVoxelNavmeshLinks2(MyVoxelPathfinding.CellId cellId, Dictionary< MyGridPathfinding.CubeId, List< MyNavigationPrimitive >> linkCandidates)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline
UpdateVoxelNavmeshCellHighLevelLinks(MyVoxelPathfinding.CellId cellId)Sandbox.Game.AI.Pathfinding.MyNavmeshCoordinatorinline