DebugDraw() | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
DebugDrawPhysicalShapes() | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
DrawDebug | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | |
DrawGeometry(HkGeometry geometry, MatrixD worldMatrix, Color color, bool depthRead=false, bool shaded=false) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
DrawNavmesh | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | |
DrawPhysicalMesh | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | |
FindPathGlobal(Vector3D begin, IMyDestinationShape end, MyEntity relativeEntity) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
GetOBBCorner(MyOrientedBoundingBoxD obb, OBBCorner corner) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inlinestatic |
GetOBBCorners(MyOrientedBoundingBoxD obb, List< OBBCorner > corners) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inlinestatic |
GetPathfindingLog() | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
GetPathPoints(Vector3D initialPosition, Vector3D targetPosition) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
InitializeNavmesh(Vector3D center) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
MyExternalPathfinding() | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
OBBCorner enum name | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | |
ReachableUnderThreshold(Vector3D begin, IMyDestinationShape end, float thresholdDistance) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
SetTarget(Vector3D?target) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
StartNavmeshTileCreation(List< MyNavmeshOBBs.OBBCoords > obbList) | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
UnloadData() | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |
Update() | Sandbox.Game.AI.Pathfinding.MyExternalPathfinding | inline |