Definition at line 12 of file MyTargetSteering.cs.
Sandbox.Game.AI.Navigation.MyTargetSteering.MyTargetSteering |
( |
MyBotNavigation |
navigation | ) |
|
|
inline |
override void Sandbox.Game.AI.Navigation.MyTargetSteering.AccumulateCorrection |
( |
ref Vector3 |
correctionHint, |
|
|
ref float |
weight |
|
) |
| |
|
inlinevirtual |
Vector3D Sandbox.Game.AI.Navigation.MyTargetSteering.CapsuleCenter |
( |
| ) |
|
|
inlineprotected |
override void Sandbox.Game.AI.Navigation.MyTargetSteering.DebugDraw |
( |
| ) |
|
|
inlinevirtual |
override string Sandbox.Game.AI.Navigation.MyTargetSteering.GetName |
( |
| ) |
|
|
inlinevirtual |
void Sandbox.Game.AI.Navigation.MyTargetSteering.SetTarget |
( |
Vector3D |
target, |
|
|
float |
radius = 1.0f , |
|
|
MyEntity |
relativeEntity = null , |
|
|
float |
weight = 1.0f , |
|
|
bool |
fly = false |
|
) |
| |
|
inline |
double Sandbox.Game.AI.Navigation.MyTargetSteering.TargetDistanceSq |
( |
ref Vector3D |
target | ) |
|
|
inline |
bool Sandbox.Game.AI.Navigation.MyTargetSteering.TargetReached |
( |
| ) |
|
|
inline |
bool Sandbox.Game.AI.Navigation.MyTargetSteering.TargetReached |
( |
ref Vector3D |
target, |
|
|
float |
radiusSq |
|
) |
| |
|
inline |
void Sandbox.Game.AI.Navigation.MyTargetSteering.UnsetTarget |
( |
| ) |
|
|
inline |
override void Sandbox.Game.AI.Navigation.MyTargetSteering.Update |
( |
| ) |
|
|
inlinevirtual |
MyEntity Sandbox.Game.AI.Navigation.MyTargetSteering.m_entity |
|
protected |
Vector3D Sandbox.Game.AI.Navigation.MyTargetSteering.m_target |
|
protected |
bool Sandbox.Game.AI.Navigation.MyTargetSteering.Flying |
|
get |
bool Sandbox.Game.AI.Navigation.MyTargetSteering.TargetSet |
|
get |
Vector3D Sandbox.Game.AI.Navigation.MyTargetSteering.TargetWorld |
|
get |
The documentation for this class was generated from the following file: