Space Engineers
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Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering Class Reference
Inheritance diagram for Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering:
Sandbox.Game.AI.Navigation.MySteeringBase

Public Member Functions

 MyCollisionDetectionSteering (MyBotNavigation parent)
 
override string GetName ()
 
override void Update ()
 
override void AccumulateCorrection (ref Vector3 correction, ref float weight)
 
override void DebugDraw ()
 
- Public Member Functions inherited from Sandbox.Game.AI.Navigation.MySteeringBase
 MySteeringBase (MyBotNavigation parent, float weight)
 
virtual void Cleanup ()
 

Additional Inherited Members

- Properties inherited from Sandbox.Game.AI.Navigation.MySteeringBase
float Weight [get, protected set]
 
MyBotNavigation Parent [get]
 

Detailed Description

Definition at line 12 of file MyCollisionDetectionSteering.cs.

Constructor & Destructor Documentation

Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering.MyCollisionDetectionSteering ( MyBotNavigation  parent)
inline

Definition at line 19 of file MyCollisionDetectionSteering.cs.

Member Function Documentation

override void Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering.AccumulateCorrection ( ref Vector3  correction,
ref float  weight 
)
inlinevirtual
override void Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering.DebugDraw ( )
inlinevirtual

Reimplemented from Sandbox.Game.AI.Navigation.MySteeringBase.

Definition at line 80 of file MyCollisionDetectionSteering.cs.

override string Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering.GetName ( )
inlinevirtual
override void Sandbox.Game.AI.Navigation.MyCollisionDetectionSteering.Update ( )
inlinevirtual

Reimplemented from Sandbox.Game.AI.Navigation.MySteeringBase.

Definition at line 28 of file MyCollisionDetectionSteering.cs.


The documentation for this class was generated from the following file: