Space Engineers
Sandbox.Engine.Utils.MyThirdPersonSpectator Member List

This is the complete list of members for Sandbox.Engine.Utils.MyThirdPersonSpectator, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
CAMERA_RADIUSSandbox.Engine.Utils.MyThirdPersonSpectator
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
EnableDebugDrawSandbox.Engine.Utils.MyThirdPersonSpectator
GetCrosshair()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetViewerDistance()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
GetViewMatrix()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsCameraPositionOk()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
m_disableSpringThisFrameSandbox.Engine.Utils.MyThirdPersonSpectator
MAX_VIEWER_DISTANCESandbox.Engine.Utils.MyThirdPersonSpectator
MIN_VIEWER_DISTANCESandbox.Engine.Utils.MyThirdPersonSpectator
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator)Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
MyThirdPersonSpectator()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
NormalSpringSandbox.Engine.Utils.MyThirdPersonSpectator
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RecalibrateCameraPosition(bool isCharacter=false)Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
ResetViewerAngle(Vector2?headAngle)Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
ResetViewerDistance(double?newDistance=null)Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
Rotate(Vector2 rotationIndicator, float rollIndicator)Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SaveSettings()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Engine.Utils.MyThirdPersonSpectatorstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()VRage.Game.Components.MySessionComponentBaseinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
Update()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdateZoom()Sandbox.Engine.Utils.MyThirdPersonSpectatorinline
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual