Space Engineers
Sandbox.Engine.Physics.MyRagdollMapper Member List

This is the complete list of members for Sandbox.Engine.Physics.MyRagdollMapper, including all inherited members.

Activate()Sandbox.Engine.Physics.MyRagdollMapperinline
ActivatePartialSimulation(List< int > dynamicRigidBodies=null)Sandbox.Engine.Physics.MyRagdollMapperinline
BodiesRigTransfomsSandbox.Engine.Physics.MyRagdollMapper
BodiesRigTransfomsInvertedSandbox.Engine.Physics.MyRagdollMapper
BodyIndex(string bodyName)Sandbox.Engine.Physics.MyRagdollMapperinline
BonesRigTransformsSandbox.Engine.Physics.MyRagdollMapper
BonesRigTransformsInvertedSandbox.Engine.Physics.MyRagdollMapper
Deactivate()Sandbox.Engine.Physics.MyRagdollMapperinline
DeactivatePartialSimulation()Sandbox.Engine.Physics.MyRagdollMapperinline
DeactivationCounterSandbox.Engine.Physics.MyRagdollMapper
DebugDraw(MatrixD worldMatrix)Sandbox.Engine.Physics.MyRagdollMapperinline
DrawShape(HkShape shape, MatrixD worldMatrix, Color color, float alpha, bool shaded=true)Sandbox.Engine.Physics.MyRagdollMapperinlinestatic
GetBodiesBindedToBones(List< String > bones)Sandbox.Engine.Physics.MyRagdollMapperinline
GetBodyBindedToBone(MyCharacterBone myCharacterBone)Sandbox.Engine.Physics.MyRagdollMapperinline
Init(Dictionary< string, MyCharacterDefinition.RagdollBoneSet > ragdollBonesMappings)Sandbox.Engine.Physics.MyRagdollMapperinline
IsActiveSandbox.Engine.Physics.MyRagdollMapper
IsKeyFramedSandbox.Engine.Physics.MyRagdollMapper
IsPartiallySimulatedSandbox.Engine.Physics.MyRagdollMapper
MyRagdollMapper(MyCharacter character, MyCharacterBone[] bones)Sandbox.Engine.Physics.MyRagdollMapperinline
PositionChangedSandbox.Engine.Physics.MyRagdollMapper
RagdollSandbox.Engine.Physics.MyRagdollMapper
RAGDOLL_DEACTIVATION_TIMESandbox.Engine.Physics.MyRagdollMapper
ResetRagdollVelocities()Sandbox.Engine.Physics.MyRagdollMapperinline
RigidBodiesToBonesIndicesSandbox.Engine.Physics.MyRagdollMapper
SetAngularVelocity(Vector3 angularVelocity, bool onKeyframedOnly=true)Sandbox.Engine.Physics.MyRagdollMapperinline
SetLimitedVelocities()Sandbox.Engine.Physics.MyRagdollMapperinline
SetLinearVelocity(Vector3 linearVelocity, bool onKeyframedOnly=true)Sandbox.Engine.Physics.MyRagdollMapperinline
SetRagdollToDynamic()Sandbox.Engine.Physics.MyRagdollMapperinline
SetRagdollToKeyframed()Sandbox.Engine.Physics.MyRagdollMapperinline
SetVelocities()Sandbox.Engine.Physics.MyRagdollMapperinline
SyncRigidBodiesTransforms(MatrixD worldTransform)Sandbox.Engine.Physics.MyRagdollMapperinline
UpdateCharacterPose(float dynamicBodiesWeight=1.0f, float keyframedBodiesWeight=1.0f)Sandbox.Engine.Physics.MyRagdollMapperinline
UpdateRagdollAfterSimulation()Sandbox.Engine.Physics.MyRagdollMapperinline
UpdateRagdollPose()Sandbox.Engine.Physics.MyRagdollMapperinline
UpdateRagdollPosition()Sandbox.Engine.Physics.MyRagdollMapperinline