| ActivateInBox(ref BoundingBoxD box) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| AddObject(BoundingBoxD bbox, MyPhysicsBody activationHandler, ulong?customId, string tag, long entityId) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
| AssertThread() | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| CastLongRay(Vector3D from, Vector3D to, bool any=false) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastRay(Vector3D from, Vector3D to, List< HitInfo > toList, int raycastFilterLayer=0) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastRay(Vector3D from, Vector3D to, int raycastFilterLayer=0) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastRay(Vector3D from, Vector3D to, out HitInfo hitInfo, uint raycastCollisionFilter, bool ignoreConvexShape) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShape(Vector3D to, HkShape shape, ref MatrixD transform, int filterLayer, float extraPenetration=0) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShapeInAllWorlds(Vector3D to, HkShape shape, ref MatrixD transform, int filterLayer, float extraPenetration=0) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShapeReturnContact(Vector3D to, HkShape shape, ref MatrixD transform, int filterLayer, float extraPenetration, out Vector3 worldTranslation) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShapeReturnContactBodyData(Vector3D to, HkShape shape, ref MatrixD transform, uint collisionFilter, float extraPenetration, bool ignoreConvexShape=true) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShapeReturnContactBodyDatas(Vector3D to, HkShape shape, ref MatrixD transform, uint collisionFilter, float extraPenetration, List< HitInfo > result, bool ignoreConvexShape=true) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShapeReturnContactData(Vector3D to, HkShape shape, ref MatrixD transform, uint collisionFilter, float extraPenetration, bool ignoreConvexShape=true) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| CastShapeReturnPoint(Vector3D to, HkShape shape, ref MatrixD transform, int filterLayer, float extraPenetration) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| Clusters | Sandbox.Engine.Physics.MyPhysics | static |
| ComponentType | VRage.Game.Components.MySessionComponentBase | |
| CreateHkWorld(float broadphaseSize=100000) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| DebugDrawClusters() | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| DebugDrawClustersEnable | Sandbox.Engine.Physics.MyPhysics | static |
| DebugDrawClustersMatrix | Sandbox.Engine.Physics.MyPhysics | static |
| DebugName | VRage.Game.Components.MySessionComponentBase | |
| Definition | VRage.Game.Components.MySessionComponentBase | |
| Dependencies | VRage.Game.Components.MySessionComponentBase | |
| DeserializeClusters(List< BoundingBoxD > list) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| EnqueueDestruction(FractureImpactDetails details) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| EnsurePhysicsSpace(BoundingBoxD aabb) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| GetAll(List< VRageMath.Spatial.MyClusterTree.MyClusterQueryResult > results) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| GetClusterList() | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| GetCollisionLayer(string strLayer) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| GetEntityReplicableExistsById(long entityId) | Sandbox.Engine.Physics.MyPhysics | inline |
| GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| GetObjectOffset(ulong id) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| GetPenetrationsBox(ref Vector3 halfExtents, ref Vector3D translation, ref Quaternion rotation, List< HkBodyCollision > results, int filter) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| GetPenetrationsShape(HkShape shape, ref Vector3D translation, ref Quaternion rotation, List< HkBodyCollision > results, int filter) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Initialized | VRage.Game.Components.MySessionComponentBase | |
| InsideSimulation | Sandbox.Engine.Physics.MyPhysics | static |
| IsPenetratingShapeShape(HkShape shape1, ref Vector3D translation1, ref Quaternion rotation1, HkShape shape2, ref Vector3D translation2, ref Quaternion rotation2) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| IsPenetratingShapeShape(HkShape shape1, ref Matrix transform1, HkShape shape2, ref Matrix transform2) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
| LoadData() | Sandbox.Engine.Physics.MyPhysics | inlinevirtual |
| Loaded | VRage.Game.Components.MySessionComponentBase | |
| MoveObject(ulong id, BoundingBoxD aabb, Vector3 velocity) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
| ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
| Priority | VRage.Game.Components.MySessionComponentBase | |
| RemoveDestructions(MyEntity entity) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| RemoveDestructions(HkRigidBody body) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| RemoveObject(ulong id) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| RestingVelocity | Sandbox.Engine.Physics.MyPhysics | static |
| SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| SerializeClusters(List< BoundingBoxD > list) | Sandbox.Engine.Physics.MyPhysics | inlinestatic |
| Session | VRage.Game.Components.MySessionComponentBase | |
| SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
| Simulate() | Sandbox.Engine.Physics.MyPhysics | inlinevirtual |
| SimulationRatio | Sandbox.Engine.Physics.MyPhysics | static |
| SingleWorld | Sandbox.Engine.Physics.MyPhysics | static |
| StepsLastSecond | Sandbox.Engine.Physics.MyPhysics | static |
| ThreadId | Sandbox.Engine.Physics.MyPhysics | static |
| ToString() | VRage.Game.Components.MySessionComponentBase | inline |
| UnloadData() | Sandbox.Engine.Physics.MyPhysics | inlineprotectedvirtual |
| UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
| UpdateAfterSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| UpdateBeforeSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
| UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |