Space Engineers
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This is the complete list of members for Sandbox.Engine.Networking.MySteamWorkshop, including all inherited members.
BlueprintCategories | Sandbox.Engine.Networking.MySteamWorkshop | static |
CanRunOffline(List< MyObjectBuilder_Checkpoint.ModItem > mods) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
CheckLocalModsAllowed(List< MyObjectBuilder_Checkpoint.ModItem > mods, bool allowLocalMods) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
CreateWorldInstanceAsync(SubscribedItem world, MyWorkshopPathInfo pathInfo, bool overwrite, Action< bool, string > callbackOnFinished=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadBlueprintBlocking(SubscribedItem item, bool check=true) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadBlueprintsBlocking(List< SubscribedItem > mods) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadModFromURL(string url, ulong publishedFileId, Action< bool > callback) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadModFromURLStream(string url, ulong publishedFileId, Action< bool > callback) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadModsAsync(List< MyObjectBuilder_Checkpoint.ModItem > mods, Action< bool, string > onFinishedCallback, Action onCancelledCallback=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadModsBlocking(List< SubscribedItem > mods) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadScriptBlocking(SubscribedItem item) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
DownloadWorldModsBlocking(List< MyObjectBuilder_Checkpoint.ModItem > mods) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GenerateModInfo(string modPath, SubscribedItem mod) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GenerateModInfo(string modPath, ulong publishedFileId, ulong steamIDOwner) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetItemsBlocking(List< SubscribedItem > results, IEnumerable< ulong > publishedFileIds) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSteamIDOwnerFromLocalMod(string localModFolder) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSubscribedBlueprintsBlocking(List< SubscribedItem > results) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSubscribedCampaignsBlocking(List< SubscribedItem > results) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSubscribedIngameScriptsBlocking(List< SubscribedItem > results) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSubscribedModsBlocking(List< SubscribedItem > results) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSubscribedScenariosBlocking(List< SubscribedItem > results) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetSubscribedWorldsBlocking(List< SubscribedItem > results) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
GetWorkshopIdFromLocalMod(string localModFolder) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
Init(Category[] modCategories, Category[] worldCategories, Category[] blueprintCategories, Category[] scenarioCategories) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
IsBlueprintUpToDate(SubscribedItem item) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
ModCategories | Sandbox.Engine.Networking.MySteamWorkshop | static |
PublishBlueprintAsync(string localWorldFolder, string publishedTitle, string publishedDescription, ulong?publishedFileId, string[] tags, PublishedFileVisibility visibility, Action< bool, Result, ulong > callbackOnFinished=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
PublishIngameScriptAsync(string localWorldFolder, string publishedTitle, string publishedDescription, ulong?publishedFileId, PublishedFileVisibility visibility, Action< bool, Result, ulong > callbackOnFinished=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
PublishModAsync(string localModFolder, string publishedTitle, string publishedDescription, ulong publishedFileId, string[] tags, PublishedFileVisibility visibility, Action< bool, Result, ulong > callbackOnFinished=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
PublishScenarioAsync(string localWorldFolder, string publishedTitle, string publishedDescription, ulong?publishedFileId, PublishedFileVisibility visibility, Action< bool, Result, ulong > callbackOnFinished=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
PublishWorldAsync(string localWorldFolder, string publishedTitle, string publishedDescription, ulong?publishedFileId, string[] tags, PublishedFileVisibility visibility, Action< bool, Result, ulong > callbackOnFinished=null) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
ScenarioCategories | Sandbox.Engine.Networking.MySteamWorkshop | static |
TryCreateBattleWorldInstanceBlocking(SubscribedItem world, string workshopBattleWorldsPath, out string sessionPath) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
TryCreateWorldInstanceBlocking(SubscribedItem world, MyWorkshopPathInfo pathInfo, out string sessionPath, bool overwrite) | Sandbox.Engine.Networking.MySteamWorkshop | inlinestatic |
WORKSHOP_BLUEPRINT_TAG | Sandbox.Engine.Networking.MySteamWorkshop | |
WORKSHOP_CAMPAIGN_TAG | Sandbox.Engine.Networking.MySteamWorkshop | |
WORKSHOP_DEVELOPMENT_TAG | Sandbox.Engine.Networking.MySteamWorkshop | |
WORKSHOP_MOD_TAG | Sandbox.Engine.Networking.MySteamWorkshop | |
WORKSHOP_SCENARIO_TAG | Sandbox.Engine.Networking.MySteamWorkshop | |
WORKSHOP_WORLD_TAG | Sandbox.Engine.Networking.MySteamWorkshop | |
WorldCategories | Sandbox.Engine.Networking.MySteamWorkshop | static |