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| MyModelOctreeNode (BoundingBox boundingBox) |
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void | OptimizeChilds () |
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VRage.Game.Models.MyIntersectionResultLineTriangleEx | GetIntersectionWithLine (IMyEntity physObject, MyModel model, ref LineD line, double?minDistanceUntilNow, IntersectionFlags flags) |
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void | GetTrianglesIntersectingSphere (MyModel model, ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normal > retTriangles, int maxNeighbourTriangles) |
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void | GetTrianglesIntersectingSphere (MyModel model, ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) |
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bool | GetIntersectionWithSphere (MyModel model, ref BoundingSphereD sphere) |
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void | AddTriangle (MyModel model, int triangleIndex, int recursiveLevel) |
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Definition at line 22 of file MyModelOctreeNode.cs.
Sandbox.Engine.Models.MyModelOctreeNode.MyModelOctreeNode |
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BoundingBox |
boundingBox | ) |
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inline |
void Sandbox.Engine.Models.MyModelOctreeNode.AddTriangle |
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MyModel |
model, |
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int |
triangleIndex, |
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int |
recursiveLevel |
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) |
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inline |
bool Sandbox.Engine.Models.MyModelOctreeNode.GetIntersectionWithSphere |
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MyModel |
model, |
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ref BoundingSphereD |
sphere |
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) |
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inline |
void Sandbox.Engine.Models.MyModelOctreeNode.OptimizeChilds |
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| ) |
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inline |
The documentation for this class was generated from the following file: