Space Engineers
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Public Types | |
enum | AnimationStatus { AnimationStatus.Unchecked, AnimationStatus.OK, AnimationStatus.Failed } |
Public Attributes | |
string | AnimationModel |
string | AnimationModelFPS |
int | ClipIndex |
string | InfluenceArea |
bool | AllowInCockpit |
bool | AllowWithWeapon |
bool | Loop |
string[] | SupportedSkeletons |
AnimationStatus | Status = AnimationStatus.Unchecked |
MyDefinitionId | LeftHandItem |
AnimationSet[] | AnimationSets = null |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Definition at line 9 of file MyAnimationDefinition.cs.
Enumerator | |
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Unchecked | |
OK | |
Failed |
Definition at line 11 of file MyAnimationDefinition.cs.
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inlineprotected |
Definition at line 32 of file MyAnimationDefinition.cs.
bool Sandbox.Definitions.MyAnimationDefinition.AllowInCockpit |
Definition at line 23 of file MyAnimationDefinition.cs.
bool Sandbox.Definitions.MyAnimationDefinition.AllowWithWeapon |
Definition at line 24 of file MyAnimationDefinition.cs.
string Sandbox.Definitions.MyAnimationDefinition.AnimationModel |
Definition at line 18 of file MyAnimationDefinition.cs.
string Sandbox.Definitions.MyAnimationDefinition.AnimationModelFPS |
Definition at line 19 of file MyAnimationDefinition.cs.
AnimationSet [] Sandbox.Definitions.MyAnimationDefinition.AnimationSets = null |
Definition at line 30 of file MyAnimationDefinition.cs.
int Sandbox.Definitions.MyAnimationDefinition.ClipIndex |
Definition at line 21 of file MyAnimationDefinition.cs.
string Sandbox.Definitions.MyAnimationDefinition.InfluenceArea |
Definition at line 22 of file MyAnimationDefinition.cs.
MyDefinitionId Sandbox.Definitions.MyAnimationDefinition.LeftHandItem |
Definition at line 28 of file MyAnimationDefinition.cs.
bool Sandbox.Definitions.MyAnimationDefinition.Loop |
Definition at line 25 of file MyAnimationDefinition.cs.
AnimationStatus Sandbox.Definitions.MyAnimationDefinition.Status = AnimationStatus.Unchecked |
Definition at line 27 of file MyAnimationDefinition.cs.
string [] Sandbox.Definitions.MyAnimationDefinition.SupportedSkeletons |
Definition at line 26 of file MyAnimationDefinition.cs.