ActionSound | Sandbox.Definitions.MyCubeBlockDefinition | |
AutorotateMode | Sandbox.Definitions.MyCubeBlockDefinition | |
AvailableInSurvival | VRage.Game.MyDefinitionBase | |
BlockPairName | Sandbox.Definitions.MyCubeBlockDefinition | |
BlockStages | Sandbox.Definitions.MyCubeBlockDefinition | |
BlockTopology | Sandbox.Definitions.MyCubeBlockDefinition | |
Bones | Sandbox.Definitions.MyCubeBlockDefinition | |
BuildMaterial | Sandbox.Definitions.MyCubeBlockDefinition | |
BuildProgressModels | Sandbox.Definitions.MyCubeBlockDefinition | |
BuildProgressToPlaceGeneratedBlocks | Sandbox.Definitions.MyCubeBlockDefinition | |
BuildType | Sandbox.Definitions.MyCubeBlockDefinition | |
Center | Sandbox.Definitions.MyCubeBlockDefinition | |
Color | Sandbox.Definitions.MyCubeBlockDefinition | |
Components | Sandbox.Definitions.MyCubeBlockDefinition | |
CompoundEnabled | Sandbox.Definitions.MyCubeBlockDefinition | |
CompoundTemplates | Sandbox.Definitions.MyCubeBlockDefinition | |
ContainsComputer() | Sandbox.Definitions.MyCubeBlockDefinition | inline |
Context | VRage.Game.MyDefinitionBase | |
CreateFracturedPieces | Sandbox.Definitions.MyCubeBlockDefinition | |
CriticalGroup | Sandbox.Definitions.MyCubeBlockDefinition | |
CriticalIntegrityRatio | Sandbox.Definitions.MyCubeBlockDefinition | |
CubeDefinition | Sandbox.Definitions.MyCubeBlockDefinition | |
CubeSize | Sandbox.Definitions.MyCubeBlockDefinition | |
DamagedSound | Sandbox.Definitions.MyCubeBlockDefinition | |
DamageEffectID | Sandbox.Definitions.MyCubeBlockDefinition | |
DeformationRatio | Sandbox.Definitions.MyCubeBlockDefinition | |
DescriptionEnum | VRage.Game.MyDefinitionBase | |
DescriptionString | VRage.Game.MyDefinitionBase | |
DescriptionText | VRage.Game.MyDefinitionBase | |
DestroyEffect | Sandbox.Definitions.MyCubeBlockDefinition | |
DestroySound | Sandbox.Definitions.MyCubeBlockDefinition | |
Direction | Sandbox.Definitions.MyCubeBlockDefinition | |
DisassembleRatio | Sandbox.Definitions.MyCubeBlockDefinition | |
DisplayNameEnum | VRage.Game.MyDefinitionBase | |
DisplayNameString | VRage.Game.MyDefinitionBase | |
DisplayNameText | Sandbox.Definitions.MyCubeBlockDefinition | |
DisplayNameVariant | Sandbox.Definitions.MyCubeBlockDefinition | |
EdgeType | Sandbox.Definitions.MyCubeBlockDefinition | |
Effects | Sandbox.Definitions.MyCubeBlockDefinition | |
Enabled | VRage.Game.MyDefinitionBase | |
EntityComponents | Sandbox.Definitions.MyCubeBlockDefinition | |
FinalModelThreshold() | Sandbox.Definitions.MyCubeBlockDefinition | inline |
GeneratedBlockDefinitions | Sandbox.Definitions.MyCubeBlockDefinition | |
GeneratedBlockType | Sandbox.Definitions.MyCubeBlockDefinition | |
GetBuildProgressModelMountPoints(float currentIntegrityRatio) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
GetGeneratedBlockDefinition(MyStringId additionalModelType) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
GetMountPointWallIndex(Base6Directions.Direction direction) | Sandbox.Definitions.MyCubeBlockDefinition | inlinestatic |
GetObjectBuilder() | Sandbox.Definitions.MyCubeBlockDefinition | inlinevirtual |
GuiVisible | Sandbox.Definitions.MyCubeBlockDefinition | |
Icons | VRage.Game.MyDefinitionBase | |
Id | VRage.Game.MyDefinitionBase | |
Init(MyObjectBuilder_DefinitionBase builder) | Sandbox.Definitions.MyAdvancedDoorDefinition | inlineprotectedvirtual |
VRage::Game::MyDefinitionBase.Init(MyObjectBuilder_DefinitionBase builder, MyModContext modContext) | VRage.Game.MyDefinitionBase | inline |
InitNavigationInfo(MyObjectBuilder_CubeBlockDefinition blockDef, string infoSubtypeId) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
InitPressurization() | Sandbox.Definitions.MyCubeBlockDefinition | inline |
IntegrityPointsPerSec | Sandbox.Definitions.MyCubeBlockDefinition | |
IsAirTight | Sandbox.Definitions.MyCubeBlockDefinition | |
IsCubePressurized | Sandbox.Definitions.MyCubeBlockDefinition | |
IsGeneratedBlock | Sandbox.Definitions.MyCubeBlockDefinition | |
Mass | Sandbox.Definitions.MyPhysicalModelDefinition | |
MaxIntegrity | Sandbox.Definitions.MyCubeBlockDefinition | |
MaxIntegrityRatio | Sandbox.Definitions.MyCubeBlockDefinition | |
Mirrored | Sandbox.Definitions.MyCubeBlockDefinition | |
MirroringBlock | Sandbox.Definitions.MyCubeBlockDefinition | |
Model | Sandbox.Definitions.MyPhysicalModelDefinition | |
ModelChangeIsNeeded(float percentageA, float percentageB) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
ModelOffset | Sandbox.Definitions.MyCubeBlockDefinition | |
MountPointLocalNormalToBlockLocal(Vector3 normal, Base6Directions.Direction mountPointDirection) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
MountPointLocalToBlockLocal(Vector3 coord, Base6Directions.Direction mountPointDirection) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
MountPoints | Sandbox.Definitions.MyCubeBlockDefinition | |
MultiBlock | Sandbox.Definitions.MyCubeBlockDefinition | |
NavigationDefinition | Sandbox.Definitions.MyCubeBlockDefinition | |
NormalToBlockSide(Vector3I normal) | Sandbox.Definitions.MyCubeBlockDefinition | inlinestatic |
OpeningSequence | Sandbox.Definitions.MyAdvancedDoorDefinition | |
OwnershipIntegrityRatio | Sandbox.Definitions.MyCubeBlockDefinition | |
PhysicalMaterial | Sandbox.Definitions.MyPhysicalModelDefinition | |
PhysicsOption | Sandbox.Definitions.MyCubeBlockDefinition | |
Points | Sandbox.Definitions.MyCubeBlockDefinition | |
Postprocess() | VRage.Game.MyDefinitionBase | inlinevirtual |
PowerConsumptionIdle | Sandbox.Definitions.MyAdvancedDoorDefinition | |
PowerConsumptionMoving | Sandbox.Definitions.MyAdvancedDoorDefinition | |
PrimarySound | Sandbox.Definitions.MyCubeBlockDefinition | |
Public | VRage.Game.MyDefinitionBase | |
RandomRotation | Sandbox.Definitions.MyCubeBlockDefinition | |
RatioEnoughForDamageEffect(float ratio) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
RatioEnoughForOwnership(float ratio) | Sandbox.Definitions.MyCubeBlockDefinition | inline |
ResourceSinkGroup | Sandbox.Definitions.MyAdvancedDoorDefinition | |
Rotation | Sandbox.Definitions.MyCubeBlockDefinition | |
Save(string filepath) | VRage.Game.MyDefinitionBase | inline |
SilenceableByShipSoundSystem | Sandbox.Definitions.MyCubeBlockDefinition | |
Size | Sandbox.Definitions.MyCubeBlockDefinition | |
Skeleton | Sandbox.Definitions.MyCubeBlockDefinition | |
SubBlockDefinitions | Sandbox.Definitions.MyCubeBlockDefinition | |
Subparts | Sandbox.Definitions.MyAdvancedDoorDefinition | |
SymmetryX | Sandbox.Definitions.MyCubeBlockDefinition | |
SymmetryY | Sandbox.Definitions.MyCubeBlockDefinition | |
SymmetryZ | Sandbox.Definitions.MyCubeBlockDefinition | |
ToString() | VRage.Game.MyDefinitionBase | inline |
UniqueVersion | Sandbox.Definitions.MyCubeBlockDefinition | |
UseModelIntersection | Sandbox.Definitions.MyCubeBlockDefinition | |
Variants | Sandbox.Definitions.MyCubeBlockDefinition | |
VoxelPlacement | Sandbox.Definitions.MyCubeBlockDefinition | |