Space Engineers
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Static Public Member Functions | |
static bool | operator== (VertexShaderId x, VertexShaderId y) |
static bool | operator!= (VertexShaderId x, VertexShaderId y) |
static implicit | operator VertexShader (VertexShaderId id) |
Definition at line 63 of file MyShaders.cs.
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inlinestatic |
Definition at line 79 of file MyShaders.cs.
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inlinestatic |
Definition at line 72 of file MyShaders.cs.
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inlinestatic |
Definition at line 67 of file MyShaders.cs.