Space Engineers
Static Public Member Functions | List of all members
VRageRender.ShaderBytecodeId Struct Reference

Static Public Member Functions

static bool operator== (ShaderBytecodeId x, ShaderBytecodeId y)
 
static bool operator!= (ShaderBytecodeId x, ShaderBytecodeId y)
 

Detailed Description

Definition at line 23 of file MyShaders.cs.

Member Function Documentation

static bool VRageRender.ShaderBytecodeId.operator!= ( ShaderBytecodeId  x,
ShaderBytecodeId  y 
)
inlinestatic

Definition at line 32 of file MyShaders.cs.

static bool VRageRender.ShaderBytecodeId.operator== ( ShaderBytecodeId  x,
ShaderBytecodeId  y 
)
inlinestatic

Definition at line 27 of file MyShaders.cs.


The documentation for this struct was generated from the following file: