Space Engineers
Static Public Member Functions | List of all members
VRageRender.PixelShaderId Struct Reference

Static Public Member Functions

static bool operator== (PixelShaderId x, PixelShaderId y)
 
static bool operator!= (PixelShaderId x, PixelShaderId y)
 
static implicit operator PixelShader (PixelShaderId id)
 

Detailed Description

Definition at line 87 of file MyShaders.cs.

Member Function Documentation

static implicit VRageRender.PixelShaderId.operator PixelShader ( PixelShaderId  id)
inlinestatic

Definition at line 103 of file MyShaders.cs.

static bool VRageRender.PixelShaderId.operator!= ( PixelShaderId  x,
PixelShaderId  y 
)
inlinestatic

Definition at line 96 of file MyShaders.cs.

static bool VRageRender.PixelShaderId.operator== ( PixelShaderId  x,
PixelShaderId  y 
)
inlinestatic

Definition at line 91 of file MyShaders.cs.


The documentation for this struct was generated from the following file: