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| MyRenderInstanceInfo (uint instanceBufferId, int instanceStart, int instanceCount, float maxViewDistance, MyInstanceFlagsEnum flags) |
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| MyRenderInstanceInfo (uint instanceBufferId, int instanceStart, int instanceCount, bool castShadows, bool showLod1, float maxViewDistance, bool enableColorMaskHsv) |
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Definition at line 17 of file MyRenderInstanceInfo.cs.
VRageRender.MyRenderInstanceInfo.MyRenderInstanceInfo |
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uint |
instanceBufferId, |
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int |
instanceStart, |
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int |
instanceCount, |
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float |
maxViewDistance, |
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MyInstanceFlagsEnum |
flags |
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) |
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inline |
VRageRender.MyRenderInstanceInfo.MyRenderInstanceInfo |
( |
uint |
instanceBufferId, |
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int |
instanceStart, |
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int |
instanceCount, |
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bool |
castShadows, |
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bool |
showLod1, |
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float |
maxViewDistance, |
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bool |
enableColorMaskHsv |
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) |
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inline |
readonly uint VRageRender.MyRenderInstanceInfo.InstanceBufferId |
readonly int VRageRender.MyRenderInstanceInfo.InstanceCount |
readonly int VRageRender.MyRenderInstanceInfo.InstanceStart |
readonly float VRageRender.MyRenderInstanceInfo.MaxViewDistance |
bool VRageRender.MyRenderInstanceInfo.CastShadows |
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get |
bool VRageRender.MyRenderInstanceInfo.EnableColorMask |
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get |
bool VRageRender.MyRenderInstanceInfo.ShowLod1 |
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get |
The documentation for this struct was generated from the following file: