Definition at line 81 of file MeshMaterial.cs.
| int VRageRender.MyGeometryTextureSystemReference.AlphamaskIndex |
| IDynamicFileArrayTexture VRageRender.MyGeometryTextureSystemReference.AlphamaskTexture |
| int VRageRender.MyGeometryTextureSystemReference.ColorMetalIndex |
| IDynamicFileArrayTexture VRageRender.MyGeometryTextureSystemReference.ColorMetalTexture |
| int VRageRender.MyGeometryTextureSystemReference.ExtensionIndex |
| IDynamicFileArrayTexture VRageRender.MyGeometryTextureSystemReference.ExtensionTexture |
| bool VRageRender.MyGeometryTextureSystemReference.IsUsed |
| int VRageRender.MyGeometryTextureSystemReference.NormalGlossIndex |
| IDynamicFileArrayTexture VRageRender.MyGeometryTextureSystemReference.NormalGlossTexture |
| Vector4I VRageRender.MyGeometryTextureSystemReference.TextureSliceIndices |
|
getset |
The documentation for this struct was generated from the following file: