Space Engineers
Static Public Member Functions | List of all members
VRageRender.InputLayoutId Struct Reference

Static Public Member Functions

static bool operator== (InputLayoutId x, InputLayoutId y)
 
static bool operator!= (InputLayoutId x, InputLayoutId y)
 
static implicit operator InputLayout (InputLayoutId id)
 

Detailed Description

Definition at line 40 of file MyShaders.cs.

Member Function Documentation

static implicit VRageRender.InputLayoutId.operator InputLayout ( InputLayoutId  id)
inlinestatic

Definition at line 57 of file MyShaders.cs.

static bool VRageRender.InputLayoutId.operator!= ( InputLayoutId  x,
InputLayoutId  y 
)
inlinestatic

Definition at line 49 of file MyShaders.cs.

static bool VRageRender.InputLayoutId.operator== ( InputLayoutId  x,
InputLayoutId  y 
)
inlinestatic

Definition at line 44 of file MyShaders.cs.


The documentation for this struct was generated from the following file: