Space Engineers
Static Public Member Functions | List of all members
VRageRender.GeometryShaderId Struct Reference

Static Public Member Functions

static bool operator== (GeometryShaderId x, GeometryShaderId y)
 
static bool operator!= (GeometryShaderId x, GeometryShaderId y)
 
static implicit operator GeometryShader (GeometryShaderId id)
 

Detailed Description

Definition at line 131 of file MyShaders.cs.

Member Function Documentation

static implicit VRageRender.GeometryShaderId.operator GeometryShader ( GeometryShaderId  id)
inlinestatic

Definition at line 147 of file MyShaders.cs.

static bool VRageRender.GeometryShaderId.operator!= ( GeometryShaderId  x,
GeometryShaderId  y 
)
inlinestatic

Definition at line 140 of file MyShaders.cs.

static bool VRageRender.GeometryShaderId.operator== ( GeometryShaderId  x,
GeometryShaderId  y 
)
inlinestatic

Definition at line 135 of file MyShaders.cs.


The documentation for this struct was generated from the following file: