Space Engineers
Static Public Member Functions | List of all members
VRageRender.ComputeShaderId Struct Reference

Static Public Member Functions

static bool operator== (ComputeShaderId x, ComputeShaderId y)
 
static bool operator!= (ComputeShaderId x, ComputeShaderId y)
 
static implicit operator ComputeShader (ComputeShaderId id)
 

Detailed Description

Definition at line 109 of file MyShaders.cs.

Member Function Documentation

static implicit VRageRender.ComputeShaderId.operator ComputeShader ( ComputeShaderId  id)
inlinestatic

Definition at line 125 of file MyShaders.cs.

static bool VRageRender.ComputeShaderId.operator!= ( ComputeShaderId  x,
ComputeShaderId  y 
)
inlinestatic

Definition at line 118 of file MyShaders.cs.

static bool VRageRender.ComputeShaderId.operator== ( ComputeShaderId  x,
ComputeShaderId  y 
)
inlinestatic

Definition at line 113 of file MyShaders.cs.


The documentation for this struct was generated from the following file: