Space Engineers
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This is the complete list of members for VRageMath.QuaternionD, including all inherited members.
Add(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
Add(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Concatenate(QuaternionD value1, QuaternionD value2) | VRageMath.QuaternionD | inlinestatic |
Concatenate(ref QuaternionD value1, ref QuaternionD value2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Conjugate() | VRageMath.QuaternionD | inline |
Conjugate(QuaternionD value) | VRageMath.QuaternionD | inlinestatic |
Conjugate(ref QuaternionD value, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
CreateFromAxisAngle(Vector3D axis, double angle) | VRageMath.QuaternionD | inlinestatic |
CreateFromAxisAngle(ref Vector3D axis, double angle, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
CreateFromForwardUp(Vector3D forward, Vector3D up) | VRageMath.QuaternionD | inlinestatic |
CreateFromRotationMatrix(MatrixD matrix) | VRageMath.QuaternionD | inlinestatic |
CreateFromRotationMatrix(ref MatrixD matrix, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
CreateFromTwoVectors(ref Vector3D firstVector, ref Vector3D secondVector, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
CreateFromTwoVectors(Vector3D firstVector, Vector3D secondVector) | VRageMath.QuaternionD | inlinestatic |
CreateFromYawPitchRoll(double yaw, double pitch, double roll) | VRageMath.QuaternionD | inlinestatic |
CreateFromYawPitchRoll(double yaw, double pitch, double roll, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Divide(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
Divide(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Dot(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
Dot(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out double result) | VRageMath.QuaternionD | inlinestatic |
Equals(QuaternionD other) | VRageMath.QuaternionD | inline |
Equals(object obj) | VRageMath.QuaternionD | inline |
FromVector4(Vector4D v) | VRageMath.QuaternionD | inlinestatic |
GetAxisAngle(out Vector3D axis, out double angle) | VRageMath.QuaternionD | inline |
GetHashCode() | VRageMath.QuaternionD | inline |
Identity | VRageMath.QuaternionD | static |
Inverse(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
Inverse(ref QuaternionD quaternion, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
IsZero(QuaternionD value) | VRageMath.QuaternionD | inlinestatic |
IsZero(QuaternionD value, double epsilon) | VRageMath.QuaternionD | inlinestatic |
Length() | VRageMath.QuaternionD | inline |
LengthSquared() | VRageMath.QuaternionD | inline |
Lerp(QuaternionD quaternion1, QuaternionD quaternion2, double amount) | VRageMath.QuaternionD | inlinestatic |
Lerp(ref QuaternionD quaternion1, ref QuaternionD quaternion2, double amount, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Multiply(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
Multiply(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Multiply(QuaternionD quaternion1, double scaleFactor) | VRageMath.QuaternionD | inlinestatic |
Multiply(ref QuaternionD quaternion1, double scaleFactor, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Negate(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
Negate(ref QuaternionD quaternion, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Normalize() | VRageMath.QuaternionD | inline |
Normalize(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
Normalize(ref QuaternionD quaternion, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
operator!=(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
operator*(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
operator*(QuaternionD quaternion1, double scaleFactor) | VRageMath.QuaternionD | inlinestatic |
operator+(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
operator-(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
operator-(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
operator/(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
operator==(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
QuaternionD() | VRageMath.QuaternionD | inlinestatic |
QuaternionD(double x, double y, double z, double w) | VRageMath.QuaternionD | inline |
QuaternionD(Vector3D vectorPart, double scalarPart) | VRageMath.QuaternionD | inline |
Slerp(QuaternionD quaternion1, QuaternionD quaternion2, double amount) | VRageMath.QuaternionD | inlinestatic |
Slerp(ref QuaternionD quaternion1, ref QuaternionD quaternion2, double amount, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
Subtract(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
Subtract(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
ToString() | VRageMath.QuaternionD | inline |
ToVector4() | VRageMath.QuaternionD | inline |
W | VRageMath.QuaternionD | |
X | VRageMath.QuaternionD | |
Y | VRageMath.QuaternionD | |
Z | VRageMath.QuaternionD |