|
Space Engineers
|
This is the complete list of members for VRageMath.QuaternionD, including all inherited members.
| Add(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| Add(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Concatenate(QuaternionD value1, QuaternionD value2) | VRageMath.QuaternionD | inlinestatic |
| Concatenate(ref QuaternionD value1, ref QuaternionD value2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Conjugate() | VRageMath.QuaternionD | inline |
| Conjugate(QuaternionD value) | VRageMath.QuaternionD | inlinestatic |
| Conjugate(ref QuaternionD value, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| CreateFromAxisAngle(Vector3D axis, double angle) | VRageMath.QuaternionD | inlinestatic |
| CreateFromAxisAngle(ref Vector3D axis, double angle, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| CreateFromForwardUp(Vector3D forward, Vector3D up) | VRageMath.QuaternionD | inlinestatic |
| CreateFromRotationMatrix(MatrixD matrix) | VRageMath.QuaternionD | inlinestatic |
| CreateFromRotationMatrix(ref MatrixD matrix, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| CreateFromTwoVectors(ref Vector3D firstVector, ref Vector3D secondVector, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| CreateFromTwoVectors(Vector3D firstVector, Vector3D secondVector) | VRageMath.QuaternionD | inlinestatic |
| CreateFromYawPitchRoll(double yaw, double pitch, double roll) | VRageMath.QuaternionD | inlinestatic |
| CreateFromYawPitchRoll(double yaw, double pitch, double roll, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Divide(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| Divide(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Dot(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| Dot(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out double result) | VRageMath.QuaternionD | inlinestatic |
| Equals(QuaternionD other) | VRageMath.QuaternionD | inline |
| Equals(object obj) | VRageMath.QuaternionD | inline |
| FromVector4(Vector4D v) | VRageMath.QuaternionD | inlinestatic |
| GetAxisAngle(out Vector3D axis, out double angle) | VRageMath.QuaternionD | inline |
| GetHashCode() | VRageMath.QuaternionD | inline |
| Identity | VRageMath.QuaternionD | static |
| Inverse(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
| Inverse(ref QuaternionD quaternion, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| IsZero(QuaternionD value) | VRageMath.QuaternionD | inlinestatic |
| IsZero(QuaternionD value, double epsilon) | VRageMath.QuaternionD | inlinestatic |
| Length() | VRageMath.QuaternionD | inline |
| LengthSquared() | VRageMath.QuaternionD | inline |
| Lerp(QuaternionD quaternion1, QuaternionD quaternion2, double amount) | VRageMath.QuaternionD | inlinestatic |
| Lerp(ref QuaternionD quaternion1, ref QuaternionD quaternion2, double amount, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Multiply(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| Multiply(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Multiply(QuaternionD quaternion1, double scaleFactor) | VRageMath.QuaternionD | inlinestatic |
| Multiply(ref QuaternionD quaternion1, double scaleFactor, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Negate(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
| Negate(ref QuaternionD quaternion, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Normalize() | VRageMath.QuaternionD | inline |
| Normalize(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
| Normalize(ref QuaternionD quaternion, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| operator!=(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| operator*(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| operator*(QuaternionD quaternion1, double scaleFactor) | VRageMath.QuaternionD | inlinestatic |
| operator+(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| operator-(QuaternionD quaternion) | VRageMath.QuaternionD | inlinestatic |
| operator-(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| operator/(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| operator==(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| QuaternionD() | VRageMath.QuaternionD | inlinestatic |
| QuaternionD(double x, double y, double z, double w) | VRageMath.QuaternionD | inline |
| QuaternionD(Vector3D vectorPart, double scalarPart) | VRageMath.QuaternionD | inline |
| Slerp(QuaternionD quaternion1, QuaternionD quaternion2, double amount) | VRageMath.QuaternionD | inlinestatic |
| Slerp(ref QuaternionD quaternion1, ref QuaternionD quaternion2, double amount, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| Subtract(QuaternionD quaternion1, QuaternionD quaternion2) | VRageMath.QuaternionD | inlinestatic |
| Subtract(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result) | VRageMath.QuaternionD | inlinestatic |
| ToString() | VRageMath.QuaternionD | inline |
| ToVector4() | VRageMath.QuaternionD | inline |
| W | VRageMath.QuaternionD | |
| X | VRageMath.QuaternionD | |
| Y | VRageMath.QuaternionD | |
| Z | VRageMath.QuaternionD |
1.8.8