Space Engineers
VRageMath.QuaternionD Member List

This is the complete list of members for VRageMath.QuaternionD, including all inherited members.

Add(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
Add(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Concatenate(QuaternionD value1, QuaternionD value2)VRageMath.QuaternionDinlinestatic
Concatenate(ref QuaternionD value1, ref QuaternionD value2, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Conjugate()VRageMath.QuaternionDinline
Conjugate(QuaternionD value)VRageMath.QuaternionDinlinestatic
Conjugate(ref QuaternionD value, out QuaternionD result)VRageMath.QuaternionDinlinestatic
CreateFromAxisAngle(Vector3D axis, double angle)VRageMath.QuaternionDinlinestatic
CreateFromAxisAngle(ref Vector3D axis, double angle, out QuaternionD result)VRageMath.QuaternionDinlinestatic
CreateFromForwardUp(Vector3D forward, Vector3D up)VRageMath.QuaternionDinlinestatic
CreateFromRotationMatrix(MatrixD matrix)VRageMath.QuaternionDinlinestatic
CreateFromRotationMatrix(ref MatrixD matrix, out QuaternionD result)VRageMath.QuaternionDinlinestatic
CreateFromTwoVectors(ref Vector3D firstVector, ref Vector3D secondVector, out QuaternionD result)VRageMath.QuaternionDinlinestatic
CreateFromTwoVectors(Vector3D firstVector, Vector3D secondVector)VRageMath.QuaternionDinlinestatic
CreateFromYawPitchRoll(double yaw, double pitch, double roll)VRageMath.QuaternionDinlinestatic
CreateFromYawPitchRoll(double yaw, double pitch, double roll, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Divide(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
Divide(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Dot(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
Dot(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out double result)VRageMath.QuaternionDinlinestatic
Equals(QuaternionD other)VRageMath.QuaternionDinline
Equals(object obj)VRageMath.QuaternionDinline
FromVector4(Vector4D v)VRageMath.QuaternionDinlinestatic
GetAxisAngle(out Vector3D axis, out double angle)VRageMath.QuaternionDinline
GetHashCode()VRageMath.QuaternionDinline
IdentityVRageMath.QuaternionDstatic
Inverse(QuaternionD quaternion)VRageMath.QuaternionDinlinestatic
Inverse(ref QuaternionD quaternion, out QuaternionD result)VRageMath.QuaternionDinlinestatic
IsZero(QuaternionD value)VRageMath.QuaternionDinlinestatic
IsZero(QuaternionD value, double epsilon)VRageMath.QuaternionDinlinestatic
Length()VRageMath.QuaternionDinline
LengthSquared()VRageMath.QuaternionDinline
Lerp(QuaternionD quaternion1, QuaternionD quaternion2, double amount)VRageMath.QuaternionDinlinestatic
Lerp(ref QuaternionD quaternion1, ref QuaternionD quaternion2, double amount, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Multiply(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
Multiply(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Multiply(QuaternionD quaternion1, double scaleFactor)VRageMath.QuaternionDinlinestatic
Multiply(ref QuaternionD quaternion1, double scaleFactor, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Negate(QuaternionD quaternion)VRageMath.QuaternionDinlinestatic
Negate(ref QuaternionD quaternion, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Normalize()VRageMath.QuaternionDinline
Normalize(QuaternionD quaternion)VRageMath.QuaternionDinlinestatic
Normalize(ref QuaternionD quaternion, out QuaternionD result)VRageMath.QuaternionDinlinestatic
operator!=(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
operator*(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
operator*(QuaternionD quaternion1, double scaleFactor)VRageMath.QuaternionDinlinestatic
operator+(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
operator-(QuaternionD quaternion)VRageMath.QuaternionDinlinestatic
operator-(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
operator/(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
operator==(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
QuaternionD()VRageMath.QuaternionDinlinestatic
QuaternionD(double x, double y, double z, double w)VRageMath.QuaternionDinline
QuaternionD(Vector3D vectorPart, double scalarPart)VRageMath.QuaternionDinline
Slerp(QuaternionD quaternion1, QuaternionD quaternion2, double amount)VRageMath.QuaternionDinlinestatic
Slerp(ref QuaternionD quaternion1, ref QuaternionD quaternion2, double amount, out QuaternionD result)VRageMath.QuaternionDinlinestatic
Subtract(QuaternionD quaternion1, QuaternionD quaternion2)VRageMath.QuaternionDinlinestatic
Subtract(ref QuaternionD quaternion1, ref QuaternionD quaternion2, out QuaternionD result)VRageMath.QuaternionDinlinestatic
ToString()VRageMath.QuaternionDinline
ToVector4()VRageMath.QuaternionDinline
WVRageMath.QuaternionD
XVRageMath.QuaternionD
YVRageMath.QuaternionD
ZVRageMath.QuaternionD