Space Engineers
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This is the complete list of members for VRageMath.Quaternion, including all inherited members.
Add(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Concatenate(Quaternion value1, Quaternion value2) | VRageMath.Quaternion | inlinestatic |
Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Conjugate() | VRageMath.Quaternion | inline |
Conjugate(Quaternion value) | VRageMath.Quaternion | inlinestatic |
Conjugate(ref Quaternion value, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
CreateFromAxisAngle(Vector3 axis, float angle) | VRageMath.Quaternion | inlinestatic |
CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
CreateFromForwardUp(Vector3 forward, Vector3 up) | VRageMath.Quaternion | inlinestatic |
CreateFromRotationMatrix(MatrixD matrix) | VRageMath.Quaternion | inlinestatic |
CreateFromRotationMatrix(Matrix matrix) | VRageMath.Quaternion | inlinestatic |
CreateFromRotationMatrix(ref MatrixD matrix, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
CreateFromTwoVectors(ref Vector3 firstVector, ref Vector3 secondVector, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
CreateFromTwoVectors(Vector3 firstVector, Vector3 secondVector) | VRageMath.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll) | VRageMath.Quaternion | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Divide(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Dot(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) | VRageMath.Quaternion | inlinestatic |
Equals(Quaternion other) | VRageMath.Quaternion | inline |
Equals(Quaternion value, float epsilon) | VRageMath.Quaternion | inline |
Equals(object obj) | VRageMath.Quaternion | inline |
FindLargestIndex() | VRageMath.Quaternion | inline |
Forward | VRageMath.Quaternion | |
FromVector4(Vector4 v) | VRageMath.Quaternion | inlinestatic |
GetAxisAngle(out Vector3 axis, out float angle) | VRageMath.Quaternion | inline |
GetComponent(int index) | VRageMath.Quaternion | inline |
GetForward(ref Quaternion q, out Vector3 result) | VRageMath.Quaternion | inlinestatic |
GetHashCode() | VRageMath.Quaternion | inline |
GetRight(ref Quaternion q, out Vector3 result) | VRageMath.Quaternion | inlinestatic |
GetUp(ref Quaternion q, out Vector3 result) | VRageMath.Quaternion | inlinestatic |
Identity | VRageMath.Quaternion | static |
Inverse(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
Inverse(ref Quaternion quaternion, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
IsZero(Quaternion value) | VRageMath.Quaternion | inlinestatic |
IsZero(Quaternion value, float epsilon) | VRageMath.Quaternion | inlinestatic |
Length() | VRageMath.Quaternion | inline |
LengthSquared() | VRageMath.Quaternion | inline |
Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | VRageMath.Quaternion | inlinestatic |
Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Multiply(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Multiply(Quaternion quaternion1, float scaleFactor) | VRageMath.Quaternion | inlinestatic |
Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Negate(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
Negate(ref Quaternion quaternion, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Normalize() | VRageMath.Quaternion | inline |
Normalize(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
Normalize(ref Quaternion quaternion, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
operator!=(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
operator*(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
operator*(Quaternion quaternion1, float scaleFactor) | VRageMath.Quaternion | inlinestatic |
operator+(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
operator-(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
operator-(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
operator/(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
operator==(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
Quaternion() | VRageMath.Quaternion | inlinestatic |
Quaternion(float x, float y, float z, float w) | VRageMath.Quaternion | inline |
Quaternion(Vector3 vectorPart, float scalarPart) | VRageMath.Quaternion | inline |
Right | VRageMath.Quaternion | |
SetComponent(int index, float value) | VRageMath.Quaternion | inline |
Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | VRageMath.Quaternion | inlinestatic |
Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
Subtract(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
ToString() | VRageMath.Quaternion | inline |
ToStringAxisAngle(string format="G") | VRageMath.Quaternion | inline |
ToVector4() | VRageMath.Quaternion | inline |
Up | VRageMath.Quaternion | |
W | VRageMath.Quaternion | |
X | VRageMath.Quaternion | |
Y | VRageMath.Quaternion | |
Z | VRageMath.Quaternion | |
Zero | VRageMath.Quaternion | static |