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Space Engineers
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This is the complete list of members for VRageMath.Quaternion, including all inherited members.
| Add(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Concatenate(Quaternion value1, Quaternion value2) | VRageMath.Quaternion | inlinestatic |
| Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Conjugate() | VRageMath.Quaternion | inline |
| Conjugate(Quaternion value) | VRageMath.Quaternion | inlinestatic |
| Conjugate(ref Quaternion value, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| CreateFromAxisAngle(Vector3 axis, float angle) | VRageMath.Quaternion | inlinestatic |
| CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| CreateFromForwardUp(Vector3 forward, Vector3 up) | VRageMath.Quaternion | inlinestatic |
| CreateFromRotationMatrix(MatrixD matrix) | VRageMath.Quaternion | inlinestatic |
| CreateFromRotationMatrix(Matrix matrix) | VRageMath.Quaternion | inlinestatic |
| CreateFromRotationMatrix(ref MatrixD matrix, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| CreateFromTwoVectors(ref Vector3 firstVector, ref Vector3 secondVector, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| CreateFromTwoVectors(Vector3 firstVector, Vector3 secondVector) | VRageMath.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(float yaw, float pitch, float roll) | VRageMath.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Divide(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Dot(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result) | VRageMath.Quaternion | inlinestatic |
| Equals(Quaternion other) | VRageMath.Quaternion | inline |
| Equals(Quaternion value, float epsilon) | VRageMath.Quaternion | inline |
| Equals(object obj) | VRageMath.Quaternion | inline |
| FindLargestIndex() | VRageMath.Quaternion | inline |
| Forward | VRageMath.Quaternion | |
| FromVector4(Vector4 v) | VRageMath.Quaternion | inlinestatic |
| GetAxisAngle(out Vector3 axis, out float angle) | VRageMath.Quaternion | inline |
| GetComponent(int index) | VRageMath.Quaternion | inline |
| GetForward(ref Quaternion q, out Vector3 result) | VRageMath.Quaternion | inlinestatic |
| GetHashCode() | VRageMath.Quaternion | inline |
| GetRight(ref Quaternion q, out Vector3 result) | VRageMath.Quaternion | inlinestatic |
| GetUp(ref Quaternion q, out Vector3 result) | VRageMath.Quaternion | inlinestatic |
| Identity | VRageMath.Quaternion | static |
| Inverse(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
| Inverse(ref Quaternion quaternion, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| IsZero(Quaternion value) | VRageMath.Quaternion | inlinestatic |
| IsZero(Quaternion value, float epsilon) | VRageMath.Quaternion | inlinestatic |
| Length() | VRageMath.Quaternion | inline |
| LengthSquared() | VRageMath.Quaternion | inline |
| Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | VRageMath.Quaternion | inlinestatic |
| Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Multiply(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Multiply(Quaternion quaternion1, float scaleFactor) | VRageMath.Quaternion | inlinestatic |
| Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Negate(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
| Negate(ref Quaternion quaternion, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Normalize() | VRageMath.Quaternion | inline |
| Normalize(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
| Normalize(ref Quaternion quaternion, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| operator!=(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| operator*(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| operator*(Quaternion quaternion1, float scaleFactor) | VRageMath.Quaternion | inlinestatic |
| operator+(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| operator-(Quaternion quaternion) | VRageMath.Quaternion | inlinestatic |
| operator-(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| operator/(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| operator==(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| Quaternion() | VRageMath.Quaternion | inlinestatic |
| Quaternion(float x, float y, float z, float w) | VRageMath.Quaternion | inline |
| Quaternion(Vector3 vectorPart, float scalarPart) | VRageMath.Quaternion | inline |
| Right | VRageMath.Quaternion | |
| SetComponent(int index, float value) | VRageMath.Quaternion | inline |
| Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount) | VRageMath.Quaternion | inlinestatic |
| Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| Subtract(Quaternion quaternion1, Quaternion quaternion2) | VRageMath.Quaternion | inlinestatic |
| Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result) | VRageMath.Quaternion | inlinestatic |
| ToString() | VRageMath.Quaternion | inline |
| ToStringAxisAngle(string format="G") | VRageMath.Quaternion | inline |
| ToVector4() | VRageMath.Quaternion | inline |
| Up | VRageMath.Quaternion | |
| W | VRageMath.Quaternion | |
| X | VRageMath.Quaternion | |
| Y | VRageMath.Quaternion | |
| Z | VRageMath.Quaternion | |
| Zero | VRageMath.Quaternion | static |
1.8.8