Center | VRageMath.MyOrientedBoundingBoxD | |
Contains(ref BoundingBox box) | VRageMath.MyOrientedBoundingBoxD | inline |
Contains(ref BoundingBoxD box) | VRageMath.MyOrientedBoundingBoxD | inline |
Contains(ref BoundingBox boxA, ref MyOrientedBoundingBox oboxB) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
Contains(ref MyOrientedBoundingBoxD other) | VRageMath.MyOrientedBoundingBoxD | inline |
Contains(BoundingFrustumD frustum) | VRageMath.MyOrientedBoundingBoxD | inline |
Contains(BoundingFrustumD frustum, ref MyOrientedBoundingBoxD obox) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
Contains(ref BoundingSphereD sphere) | VRageMath.MyOrientedBoundingBoxD | inline |
Contains(ref BoundingSphere sphere, ref MyOrientedBoundingBox box) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
Contains(ref Vector3 point) | VRageMath.MyOrientedBoundingBoxD | inline |
Contains(ref Vector3D point) | VRageMath.MyOrientedBoundingBoxD | inline |
ContainsRelativeBox(ref Vector3D hA, ref Vector3D hB, ref MatrixD mB) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
ConvertToFrustum() | VRageMath.MyOrientedBoundingBoxD | inline |
CornerCount | VRageMath.MyOrientedBoundingBoxD | |
Create(BoundingBoxD boundingBox, MatrixD matrix) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
CreateFromBoundingBox(BoundingBoxD box) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
EndVertices | VRageMath.MyOrientedBoundingBoxD | static |
EndXVertices | VRageMath.MyOrientedBoundingBoxD | static |
EndYVertices | VRageMath.MyOrientedBoundingBoxD | static |
EndZVertices | VRageMath.MyOrientedBoundingBoxD | static |
Equals(MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBoxD | inline |
Equals(Object obj) | VRageMath.MyOrientedBoundingBoxD | inline |
GetAABB() | VRageMath.MyOrientedBoundingBoxD | inline |
GetCorners(Vector3D[] corners, int startIndex) | VRageMath.MyOrientedBoundingBoxD | inline |
GetHashCode() | VRageMath.MyOrientedBoundingBoxD | inline |
GetNormalBetweenEdges(int axis, int edge0, int edge1, out Vector3 normal) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
HalfExtent | VRageMath.MyOrientedBoundingBoxD | |
Intersects(ref BoundingBox box) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(ref BoundingBoxD box) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(ref MyOrientedBoundingBoxD other) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(BoundingFrustumD frustum) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(ref BoundingSphereD sphere) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(ref RayD ray) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(ref LineD line) | VRageMath.MyOrientedBoundingBoxD | inline |
Intersects(ref PlaneD plane) | VRageMath.MyOrientedBoundingBoxD | inline |
MyOrientedBoundingBoxD(MatrixD matrix) | VRageMath.MyOrientedBoundingBoxD | inline |
MyOrientedBoundingBoxD(Vector3D center, Vector3D halfExtents, Quaternion orientation) | VRageMath.MyOrientedBoundingBoxD | inline |
MyOrientedBoundingBoxD(BoundingBoxD box, MatrixD transform) | VRageMath.MyOrientedBoundingBoxD | inline |
operator!=(MyOrientedBoundingBoxD a, MyOrientedBoundingBoxD b) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
operator==(MyOrientedBoundingBoxD a, MyOrientedBoundingBoxD b) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
Orientation | VRageMath.MyOrientedBoundingBoxD | |
RAY_EPSILON | VRageMath.MyOrientedBoundingBoxD | |
StartVertices | VRageMath.MyOrientedBoundingBoxD | static |
StartXVertices | VRageMath.MyOrientedBoundingBoxD | static |
StartYVertices | VRageMath.MyOrientedBoundingBoxD | static |
StartZVertices | VRageMath.MyOrientedBoundingBoxD | static |
ToString() | VRageMath.MyOrientedBoundingBoxD | inline |
Transform(Quaternion rotation, Vector3D translation) | VRageMath.MyOrientedBoundingBoxD | inline |
Transform(float scale, Quaternion rotation, Vector3D translation) | VRageMath.MyOrientedBoundingBoxD | inline |
Transform(MatrixD matrix) | VRageMath.MyOrientedBoundingBoxD | inline |
XNeighbourVectorsBack | VRageMath.MyOrientedBoundingBoxD | static |
XNeighbourVectorsForw | VRageMath.MyOrientedBoundingBoxD | static |
YNeighbourVectorsBack | VRageMath.MyOrientedBoundingBoxD | static |
YNeighbourVectorsForw | VRageMath.MyOrientedBoundingBoxD | static |
ZNeighbourVectorsBack | VRageMath.MyOrientedBoundingBoxD | static |
ZNeighbourVectorsForw | VRageMath.MyOrientedBoundingBoxD | static |