| Center | VRageMath.MyOrientedBoundingBoxD | |
| Contains(ref BoundingBox box) | VRageMath.MyOrientedBoundingBoxD | inline |
| Contains(ref BoundingBoxD box) | VRageMath.MyOrientedBoundingBoxD | inline |
| Contains(ref BoundingBox boxA, ref MyOrientedBoundingBox oboxB) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| Contains(ref MyOrientedBoundingBoxD other) | VRageMath.MyOrientedBoundingBoxD | inline |
| Contains(BoundingFrustumD frustum) | VRageMath.MyOrientedBoundingBoxD | inline |
| Contains(BoundingFrustumD frustum, ref MyOrientedBoundingBoxD obox) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| Contains(ref BoundingSphereD sphere) | VRageMath.MyOrientedBoundingBoxD | inline |
| Contains(ref BoundingSphere sphere, ref MyOrientedBoundingBox box) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| Contains(ref Vector3 point) | VRageMath.MyOrientedBoundingBoxD | inline |
| Contains(ref Vector3D point) | VRageMath.MyOrientedBoundingBoxD | inline |
| ContainsRelativeBox(ref Vector3D hA, ref Vector3D hB, ref MatrixD mB) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| ConvertToFrustum() | VRageMath.MyOrientedBoundingBoxD | inline |
| CornerCount | VRageMath.MyOrientedBoundingBoxD | |
| Create(BoundingBoxD boundingBox, MatrixD matrix) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| CreateFromBoundingBox(BoundingBoxD box) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| EndVertices | VRageMath.MyOrientedBoundingBoxD | static |
| EndXVertices | VRageMath.MyOrientedBoundingBoxD | static |
| EndYVertices | VRageMath.MyOrientedBoundingBoxD | static |
| EndZVertices | VRageMath.MyOrientedBoundingBoxD | static |
| Equals(MyOrientedBoundingBox other) | VRageMath.MyOrientedBoundingBoxD | inline |
| Equals(Object obj) | VRageMath.MyOrientedBoundingBoxD | inline |
| GetAABB() | VRageMath.MyOrientedBoundingBoxD | inline |
| GetCorners(Vector3D[] corners, int startIndex) | VRageMath.MyOrientedBoundingBoxD | inline |
| GetHashCode() | VRageMath.MyOrientedBoundingBoxD | inline |
| GetNormalBetweenEdges(int axis, int edge0, int edge1, out Vector3 normal) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| HalfExtent | VRageMath.MyOrientedBoundingBoxD | |
| Intersects(ref BoundingBox box) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(ref BoundingBoxD box) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(ref MyOrientedBoundingBoxD other) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(BoundingFrustumD frustum) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(ref BoundingSphereD sphere) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(ref RayD ray) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(ref LineD line) | VRageMath.MyOrientedBoundingBoxD | inline |
| Intersects(ref PlaneD plane) | VRageMath.MyOrientedBoundingBoxD | inline |
| MyOrientedBoundingBoxD(MatrixD matrix) | VRageMath.MyOrientedBoundingBoxD | inline |
| MyOrientedBoundingBoxD(Vector3D center, Vector3D halfExtents, Quaternion orientation) | VRageMath.MyOrientedBoundingBoxD | inline |
| MyOrientedBoundingBoxD(BoundingBoxD box, MatrixD transform) | VRageMath.MyOrientedBoundingBoxD | inline |
| operator!=(MyOrientedBoundingBoxD a, MyOrientedBoundingBoxD b) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| operator==(MyOrientedBoundingBoxD a, MyOrientedBoundingBoxD b) | VRageMath.MyOrientedBoundingBoxD | inlinestatic |
| Orientation | VRageMath.MyOrientedBoundingBoxD | |
| RAY_EPSILON | VRageMath.MyOrientedBoundingBoxD | |
| StartVertices | VRageMath.MyOrientedBoundingBoxD | static |
| StartXVertices | VRageMath.MyOrientedBoundingBoxD | static |
| StartYVertices | VRageMath.MyOrientedBoundingBoxD | static |
| StartZVertices | VRageMath.MyOrientedBoundingBoxD | static |
| ToString() | VRageMath.MyOrientedBoundingBoxD | inline |
| Transform(Quaternion rotation, Vector3D translation) | VRageMath.MyOrientedBoundingBoxD | inline |
| Transform(float scale, Quaternion rotation, Vector3D translation) | VRageMath.MyOrientedBoundingBoxD | inline |
| Transform(MatrixD matrix) | VRageMath.MyOrientedBoundingBoxD | inline |
| XNeighbourVectorsBack | VRageMath.MyOrientedBoundingBoxD | static |
| XNeighbourVectorsForw | VRageMath.MyOrientedBoundingBoxD | static |
| YNeighbourVectorsBack | VRageMath.MyOrientedBoundingBoxD | static |
| YNeighbourVectorsForw | VRageMath.MyOrientedBoundingBoxD | static |
| ZNeighbourVectorsBack | VRageMath.MyOrientedBoundingBoxD | static |
| ZNeighbourVectorsForw | VRageMath.MyOrientedBoundingBoxD | static |