Space Engineers
VRageMath.MyOrientedBoundingBoxD Member List

This is the complete list of members for VRageMath.MyOrientedBoundingBoxD, including all inherited members.

CenterVRageMath.MyOrientedBoundingBoxD
Contains(ref BoundingBox box)VRageMath.MyOrientedBoundingBoxDinline
Contains(ref BoundingBoxD box)VRageMath.MyOrientedBoundingBoxDinline
Contains(ref BoundingBox boxA, ref MyOrientedBoundingBox oboxB)VRageMath.MyOrientedBoundingBoxDinlinestatic
Contains(ref MyOrientedBoundingBoxD other)VRageMath.MyOrientedBoundingBoxDinline
Contains(BoundingFrustumD frustum)VRageMath.MyOrientedBoundingBoxDinline
Contains(BoundingFrustumD frustum, ref MyOrientedBoundingBoxD obox)VRageMath.MyOrientedBoundingBoxDinlinestatic
Contains(ref BoundingSphereD sphere)VRageMath.MyOrientedBoundingBoxDinline
Contains(ref BoundingSphere sphere, ref MyOrientedBoundingBox box)VRageMath.MyOrientedBoundingBoxDinlinestatic
Contains(ref Vector3 point)VRageMath.MyOrientedBoundingBoxDinline
Contains(ref Vector3D point)VRageMath.MyOrientedBoundingBoxDinline
ContainsRelativeBox(ref Vector3D hA, ref Vector3D hB, ref MatrixD mB)VRageMath.MyOrientedBoundingBoxDinlinestatic
ConvertToFrustum()VRageMath.MyOrientedBoundingBoxDinline
CornerCountVRageMath.MyOrientedBoundingBoxD
Create(BoundingBoxD boundingBox, MatrixD matrix)VRageMath.MyOrientedBoundingBoxDinlinestatic
CreateFromBoundingBox(BoundingBoxD box)VRageMath.MyOrientedBoundingBoxDinlinestatic
EndVerticesVRageMath.MyOrientedBoundingBoxDstatic
EndXVerticesVRageMath.MyOrientedBoundingBoxDstatic
EndYVerticesVRageMath.MyOrientedBoundingBoxDstatic
EndZVerticesVRageMath.MyOrientedBoundingBoxDstatic
Equals(MyOrientedBoundingBox other)VRageMath.MyOrientedBoundingBoxDinline
Equals(Object obj)VRageMath.MyOrientedBoundingBoxDinline
GetAABB()VRageMath.MyOrientedBoundingBoxDinline
GetCorners(Vector3D[] corners, int startIndex)VRageMath.MyOrientedBoundingBoxDinline
GetHashCode()VRageMath.MyOrientedBoundingBoxDinline
GetNormalBetweenEdges(int axis, int edge0, int edge1, out Vector3 normal)VRageMath.MyOrientedBoundingBoxDinlinestatic
HalfExtentVRageMath.MyOrientedBoundingBoxD
Intersects(ref BoundingBox box)VRageMath.MyOrientedBoundingBoxDinline
Intersects(ref BoundingBoxD box)VRageMath.MyOrientedBoundingBoxDinline
Intersects(ref MyOrientedBoundingBoxD other)VRageMath.MyOrientedBoundingBoxDinline
Intersects(BoundingFrustumD frustum)VRageMath.MyOrientedBoundingBoxDinline
Intersects(ref BoundingSphereD sphere)VRageMath.MyOrientedBoundingBoxDinline
Intersects(ref RayD ray)VRageMath.MyOrientedBoundingBoxDinline
Intersects(ref LineD line)VRageMath.MyOrientedBoundingBoxDinline
Intersects(ref PlaneD plane)VRageMath.MyOrientedBoundingBoxDinline
MyOrientedBoundingBoxD(MatrixD matrix)VRageMath.MyOrientedBoundingBoxDinline
MyOrientedBoundingBoxD(Vector3D center, Vector3D halfExtents, Quaternion orientation)VRageMath.MyOrientedBoundingBoxDinline
MyOrientedBoundingBoxD(BoundingBoxD box, MatrixD transform)VRageMath.MyOrientedBoundingBoxDinline
operator!=(MyOrientedBoundingBoxD a, MyOrientedBoundingBoxD b)VRageMath.MyOrientedBoundingBoxDinlinestatic
operator==(MyOrientedBoundingBoxD a, MyOrientedBoundingBoxD b)VRageMath.MyOrientedBoundingBoxDinlinestatic
OrientationVRageMath.MyOrientedBoundingBoxD
RAY_EPSILONVRageMath.MyOrientedBoundingBoxD
StartVerticesVRageMath.MyOrientedBoundingBoxDstatic
StartXVerticesVRageMath.MyOrientedBoundingBoxDstatic
StartYVerticesVRageMath.MyOrientedBoundingBoxDstatic
StartZVerticesVRageMath.MyOrientedBoundingBoxDstatic
ToString()VRageMath.MyOrientedBoundingBoxDinline
Transform(Quaternion rotation, Vector3D translation)VRageMath.MyOrientedBoundingBoxDinline
Transform(float scale, Quaternion rotation, Vector3D translation)VRageMath.MyOrientedBoundingBoxDinline
Transform(MatrixD matrix)VRageMath.MyOrientedBoundingBoxDinline
XNeighbourVectorsBackVRageMath.MyOrientedBoundingBoxDstatic
XNeighbourVectorsForwVRageMath.MyOrientedBoundingBoxDstatic
YNeighbourVectorsBackVRageMath.MyOrientedBoundingBoxDstatic
YNeighbourVectorsForwVRageMath.MyOrientedBoundingBoxDstatic
ZNeighbourVectorsBackVRageMath.MyOrientedBoundingBoxDstatic
ZNeighbourVectorsForwVRageMath.MyOrientedBoundingBoxDstatic