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| IndexedBasisMatrix (float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33) |
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IndexedVector3 | GetRow (int i) |
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float | TDotX (ref IndexedVector3 v) |
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float | TDotY (ref IndexedVector3 v) |
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float | TDotZ (ref IndexedVector3 v) |
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IndexedBasisMatrix | Inverse () |
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float | Cofac (int r1, int c1, int r2, int c2) |
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IndexedBasisMatrix | Transpose () |
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Definition at line 6 of file IndexedBasisMatrix.cs.
BulletXNA.LinearMath.IndexedBasisMatrix.IndexedBasisMatrix |
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float |
m11, |
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float |
m12, |
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float |
m13, |
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float |
m21, |
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float |
m22, |
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float |
m23, |
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float |
m31, |
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float |
m32, |
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float |
m33 |
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) |
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inline |
float BulletXNA.LinearMath.IndexedBasisMatrix.Cofac |
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int |
r1, |
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int |
c1, |
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int |
r2, |
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int |
c2 |
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) |
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inline |
IndexedVector3 BulletXNA.LinearMath.IndexedBasisMatrix.GetRow |
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int |
i | ) |
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inline |
float BulletXNA.LinearMath.IndexedBasisMatrix.TDotX |
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ref IndexedVector3 |
v | ) |
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inline |
float BulletXNA.LinearMath.IndexedBasisMatrix.TDotY |
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ref IndexedVector3 |
v | ) |
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inline |
float BulletXNA.LinearMath.IndexedBasisMatrix.TDotZ |
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ref IndexedVector3 |
v | ) |
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inline |
float BulletXNA.LinearMath.IndexedBasisMatrix.this[int i, int j] |
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getset |
The documentation for this struct was generated from the following file: