Space Engineers
Enumerations
Package VRageRender.Lights

Enumerations

enum  MyGlareTypeEnum { MyGlareTypeEnum.Normal = 0, MyGlareTypeEnum.Distant, MyGlareTypeEnum.Directional }
 

Enumeration Type Documentation

Enumerator
Normal 

This is the glare that is dependent on occlusion queries. Physically, this phenomenon originates in the lens.

Distant 

This is the glare that you see even if the light itself is occluded. It gives the impression of scattering in a medium (like fog).

Directional 

Like normal, but gets dimmed with camera vs. reflector angle

Definition at line 110 of file MyRenderEnums.cs.