Space Engineers
VRage.Input.IMyInput Member List

This is the complete list of members for VRage.Input.IMyInput, including all inherited members.

AddDefaultControl(MyStringId stringId, MyControl control)VRage.Input.IMyInput
DeltaMouseScrollWheelValue()VRage.Input.IMyInput
ENABLE_DEVELOPER_KEYSVRage.Input.IMyInput
EnumerateJoystickNames()VRage.Input.IMyInput
GetActualJoystickState(StringBuilder text)VRage.Input.IMyInput
GetControl(MyKeys key)VRage.Input.IMyInput
GetControl(MyMouseButtonsEnum button)VRage.Input.IMyInput
GetGameControl(MyStringId controlEnum)VRage.Input.IMyInput
GetGameControlAnalogState(MyStringId controlEnum)VRage.Input.IMyInput
GetGameControlsList()VRage.Input.IMyInput
GetJoystickAxisStateForGameplay(MyJoystickAxesEnum axis)VRage.Input.IMyInput
GetJoystickDeadzone()VRage.Input.IMyInput
GetJoystickExponent()VRage.Input.IMyInput
GetJoystickSensitivity()VRage.Input.IMyInput
GetKeyName(MyKeys key)VRage.Input.IMyInput
GetListOfPressedKeys(List< MyKeys > keys)VRage.Input.IMyInput
GetListOfPressedMouseButtons(List< MyMouseButtonsEnum > result)VRage.Input.IMyInput
GetMouseAreaSize()VRage.Input.IMyInput
GetMousePosition()VRage.Input.IMyInput
GetMouseSensitivity()VRage.Input.IMyInput
GetMouseX()VRage.Input.IMyInput
GetMouseXForGamePlay()VRage.Input.IMyInput
GetMouseXInversion()VRage.Input.IMyInput
GetMouseY()VRage.Input.IMyInput
GetMouseYForGamePlay()VRage.Input.IMyInput
GetMouseYInversion()VRage.Input.IMyInput
GetName(MyMouseButtonsEnum mouseButton)VRage.Input.IMyInput
GetName(MyJoystickButtonsEnum joystickButton)VRage.Input.IMyInput
GetName(MyJoystickAxesEnum joystickAxis)VRage.Input.IMyInput
GetPressedKeys(List< MyKeys > keys)VRage.Input.IMyInput
GetUnassignedName()VRage.Input.IMyInput
IsAnyAltKeyPressed()VRage.Input.IMyInput
IsAnyCtrlKeyPressed()VRage.Input.IMyInput
IsAnyKeyPress()VRage.Input.IMyInput
IsAnyMouseOrJoystickPressed()VRage.Input.IMyInput
IsAnyMousePressed()VRage.Input.IMyInput
IsAnyNewMouseOrJoystickPressed()VRage.Input.IMyInput
IsAnyNewMousePressed()VRage.Input.IMyInput
IsAnyShiftKeyPressed()VRage.Input.IMyInput
IsButtonPressed(MySharedButtonsEnum button)VRage.Input.IMyInput
IsButtonReleased(MySharedButtonsEnum button)VRage.Input.IMyInput
IsCapsLockVRage.Input.IMyInput
IsControlBlocked(MyStringId controlEnum)VRage.Input.IMyInput
IsGameControlPressed(MyStringId controlEnum)VRage.Input.IMyInput
IsGameControlReleased(MyStringId controlEnum)VRage.Input.IMyInput
IsGamepadKeyLeftPressed()VRage.Input.IMyInput
IsGamepadKeyRightPressed()VRage.Input.IMyInput
IsJoystickAxisNewPressed(MyJoystickAxesEnum axis)VRage.Input.IMyInput
IsJoystickAxisPressed(MyJoystickAxesEnum axis)VRage.Input.IMyInput
IsJoystickAxisValid(MyJoystickAxesEnum axis)VRage.Input.IMyInput
IsJoystickButtonNewPressed(MyJoystickButtonsEnum button)VRage.Input.IMyInput
IsJoystickButtonPressed(MyJoystickButtonsEnum button)VRage.Input.IMyInput
IsJoystickButtonValid(MyJoystickButtonsEnum button)VRage.Input.IMyInput
IsJoystickConnected()VRage.Input.IMyInput
IsJoystickLastUsedVRage.Input.IMyInput
IsKeyDigit(MyKeys key)VRage.Input.IMyInput
IsKeyPress(MyKeys key)VRage.Input.IMyInput
IsKeyValid(MyKeys key)VRage.Input.IMyInput
IsLeftMousePressed()VRage.Input.IMyInput
IsLeftMouseReleased()VRage.Input.IMyInput
IsMiddleMousePressed()VRage.Input.IMyInput
IsMouseButtonValid(MyMouseButtonsEnum button)VRage.Input.IMyInput
IsMousePressed(MyMouseButtonsEnum button)VRage.Input.IMyInput
IsMouseReleased(MyMouseButtonsEnum button)VRage.Input.IMyInput
IsNewButtonPressed(MySharedButtonsEnum button)VRage.Input.IMyInput
IsNewButtonReleased(MySharedButtonsEnum button)VRage.Input.IMyInput
IsNewGameControlJoystickOnlyPressed(MyStringId controlId)VRage.Input.IMyInput
IsNewGameControlPressed(MyStringId controlEnum)VRage.Input.IMyInput
IsNewGameControlReleased(MyStringId controlEnum)VRage.Input.IMyInput
IsNewGamepadKeyDownPressed()VRage.Input.IMyInput
IsNewGamepadKeyUpPressed()VRage.Input.IMyInput
IsNewJoystickAxisReleased(MyJoystickAxesEnum axis)VRage.Input.IMyInput
IsNewJoystickButtonReleased(MyJoystickButtonsEnum button)VRage.Input.IMyInput
IsNewKeyPressed(MyKeys key)VRage.Input.IMyInput
IsNewKeyReleased(MyKeys key)VRage.Input.IMyInput
IsNewLeftMousePressed()VRage.Input.IMyInput
IsNewLeftMouseReleased()VRage.Input.IMyInput
IsNewMiddleMousePressed()VRage.Input.IMyInput
IsNewMiddleMouseReleased()VRage.Input.IMyInput
IsNewMousePressed(MyMouseButtonsEnum button)VRage.Input.IMyInput
IsNewPrimaryButtonPressed()VRage.Input.IMyInput
IsNewPrimaryButtonReleased()VRage.Input.IMyInput
IsNewRightMousePressed()VRage.Input.IMyInput
IsNewRightMouseReleased()VRage.Input.IMyInput
IsNewSecondaryButtonPressed()VRage.Input.IMyInput
IsNewSecondaryButtonReleased()VRage.Input.IMyInput
IsNewXButton1MousePressed()VRage.Input.IMyInput
IsNewXButton1MouseReleased()VRage.Input.IMyInput
IsNewXButton2MousePressed()VRage.Input.IMyInput
IsNewXButton2MouseReleased()VRage.Input.IMyInput
IsPrimaryButtonPressed()VRage.Input.IMyInput
IsPrimaryButtonReleased()VRage.Input.IMyInput
IsRightMousePressed()VRage.Input.IMyInput
IsSecondaryButtonPressed()VRage.Input.IMyInput
IsSecondaryButtonReleased()VRage.Input.IMyInput
IsXButton1MousePressed()VRage.Input.IMyInput
IsXButton2MousePressed()VRage.Input.IMyInput
JoystickAsMouseVRage.Input.IMyInput
JoystickConnectedVRage.Input.IMyInput
JoystickInstanceNameVRage.Input.IMyInput
LoadContent(IntPtr windowHandle)VRage.Input.IMyInput
LoadData(SerializableDictionary< string, object > controlsGeneral, SerializableDictionary< string, object > controlsButtons)VRage.Input.IMyInput
MouseScrollWheelValue()VRage.Input.IMyInput
PreviousMouseScrollWheelValue()VRage.Input.IMyInput
RevertChanges()VRage.Input.IMyInput
RevertToDefaultControls()VRage.Input.IMyInput
SaveControls(SerializableDictionary< string, object > controlsGeneral, SerializableDictionary< string, object > controlsButtons)VRage.Input.IMyInput
SetControlBlock(MyStringId controlEnum, bool block=false)VRage.Input.IMyInput
SetJoystickDeadzone(float newDeadzone)VRage.Input.IMyInput
SetJoystickExponent(float newExponent)VRage.Input.IMyInput
SetJoystickSensitivity(float newSensitivity)VRage.Input.IMyInput
SetMousePosition(int x, int y)VRage.Input.IMyInput
SetMouseSensitivity(float sensitivity)VRage.Input.IMyInput
SetMouseXInversion(bool inverted)VRage.Input.IMyInput
SetMouseYInversion(bool inverted)VRage.Input.IMyInput
TakeSnapshot()VRage.Input.IMyInput
TextInputVRage.Input.IMyInput
UnloadData()VRage.Input.IMyInput
Update(bool gameFocused)VRage.Input.IMyInput
WasMiddleMousePressed()VRage.Input.IMyInput
WasMiddleMouseReleased()VRage.Input.IMyInput
WasRightMousePressed()VRage.Input.IMyInput
WasRightMouseReleased()VRage.Input.IMyInput
WasXButton1MousePressed()VRage.Input.IMyInput
WasXButton1MouseReleased()VRage.Input.IMyInput
WasXButton2MousePressed()VRage.Input.IMyInput
WasXButton2MouseReleased()VRage.Input.IMyInput
WindowHandleVRage.Input.IMyInput