AIEnabled | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
Azimuth | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
BlockDefinition | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CanControl | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Elevation | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
Enabled | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
EnabledChanged | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
EnableIdleRotation | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsShooting | Sandbox.ModAPI.Ingame.IMyUserControllableGun | |
IsUnderControl | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Range | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
RequestEnable(bool enable) | Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ResetTargetingToDefault() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetTarget(IMyEntity Entity) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SetTarget(Vector3D pos) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SyncAzimuth() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SyncElevation() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
SyncEnableIdleRotation() | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
TrackTarget(IMyEntity entity) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
TrackTarget(Vector3D pos, Vector3 velocity) | Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
UseConveyorSystem | SpaceEngineers.Game.ModAPI.Ingame.IMyLargeConveyorTurretBase | |
VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |