AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
BeforeSave() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.BlockDefinition | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.BlockDefinition | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
CastShadows | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Close() | VRage.ModAPI.IMyEntity | |
Closed | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Delete() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DisplayName | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
Flags | VRage.ModAPI.IMyEntity | |
GameLogic | VRage.ModAPI.IMyEntity | |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
GetFriendlyName() | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
GetObjectBuilderCubeBlock(bool copy=false) | VRage.Game.ModAPI.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetViewMatrix() | VRage.ModAPI.IMyEntity | |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
Hierarchy | VRage.ModAPI.IMyEntity | |
Init() | VRage.Game.ModAPI.IMyCubeBlock | |
Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
InScene | VRage.ModAPI.IMyEntity | |
InvalidateOnMove | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsVisible() | VRage.ModAPI.IMyEntity | |
IsVolumetric | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
LocationForHudMarker | VRage.ModAPI.IMyEntity | |
MarkedForClose | VRage.ModAPI.IMyEntity | |
Mass | VRage.Game.ModAPI.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Name | VRage.ModAPI.IMyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
NeedsUpdate | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
OnClose | VRage.ModAPI.IMyEntity | |
OnClosing | VRage.ModAPI.IMyEntity | |
OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock | |
OnMarkForClose | VRage.ModAPI.IMyEntity | |
OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Parent | VRage.ModAPI.IMyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
PositionComp | VRage.ModAPI.IMyEntity | |
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Render | VRage.ModAPI.IMyEntity | |
Save | VRage.ModAPI.IMyEntity | |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock | |
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
Storage | VRage.ModAPI.IMyEntity | |
SyncObject | VRage.ModAPI.IMyEntity | |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyPassage.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
Visible | VRage.ModAPI.IMyEntity | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |