Space Engineers
Sandbox.ModAPI.IMyMotorRotor Member List

This is the complete list of members for Sandbox.ModAPI.IMyMotorRotor, including all inherited members.

AddToGamePruningStructure()VRage.ModAPI.IMyEntity
AddUpgradeValue(string upgrade, float defaultValue)VRage.Game.ModAPI.IMyCubeBlock
BeforeSave()VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.BlockDefinitionVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.BlockDefinitionSandbox.ModAPI.Ingame.IMyCubeBlock
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel)VRage.Game.ModAPI.IMyCubeBlock
CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMyCubeBlock
CastShadowsVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.CheckConnectionAllowedSandbox.ModAPI.Ingame.IMyCubeBlock
Close()VRage.ModAPI.IMyEntity
ClosedVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.CubeGridVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.CubeGridSandbox.ModAPI.Ingame.IMyCubeBlock
DebugAsyncLoadingVRage.ModAPI.IMyEntity
DebugDraw()VRage.Game.ModAPI.IMyCubeBlock
DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.DefinitionDisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Delete()VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatioVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.DisassembleRatioSandbox.ModAPI.Ingame.IMyCubeBlock
DisplayNameVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.DisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.DisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
FastCastShadowResolveVRage.ModAPI.IMyEntity
FlagsVRage.ModAPI.IMyEntity
GameLogicVRage.ModAPI.IMyEntity
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
GetFriendlyName()VRage.ModAPI.IMyEntity
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
GetObjectBuilderCubeBlock(bool copy=false)VRage.Game.ModAPI.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.GetOwnerFactionTag()Sandbox.ModAPI.Ingame.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.GetPlayerRelationToOwner()Sandbox.ModAPI.Ingame.IMyCubeBlock
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetSubpart(string name)VRage.ModAPI.IMyEntity
GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId)VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.GetUserRelationToOwner(long playerId)Sandbox.ModAPI.Ingame.IMyCubeBlock
GetViewMatrix()VRage.ModAPI.IMyEntity
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
HierarchyVRage.ModAPI.IMyEntity
Init()VRage.Game.ModAPI.IMyCubeBlock
Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)VRage.Game.ModAPI.IMyCubeBlock
InSceneVRage.ModAPI.IMyEntity
InvalidateOnMoveVRage.ModAPI.IMyEntity
IsAttachedSandbox.ModAPI.Ingame.IMyMotorRotor
VRage::Game::ModAPI::IMyCubeBlock.IsBeingHackedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.IsBeingHackedSandbox.ModAPI.Ingame.IMyCubeBlock
IsCCDForProjectilesVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.IsFunctionalVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.IsFunctionalSandbox.ModAPI.Ingame.IMyCubeBlock
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.IsWorkingVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.IsWorkingSandbox.ModAPI.Ingame.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.IsWorkingChangedSandbox.ModAPI.Ingame.IMyCubeBlock
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
LocationForHudMarkerVRage.ModAPI.IMyEntity
MarkedForCloseVRage.ModAPI.IMyEntity
MassVRage.Game.ModAPI.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.MaxVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.MaxSandbox.ModAPI.Ingame.IMyCubeBlock
MaxGlassDistSqVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.MinVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.MinSandbox.ModAPI.Ingame.IMyCubeBlock
NameVRage.ModAPI.IMyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.NumberInGridVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.NumberInGridSandbox.ModAPI.Ingame.IMyCubeBlock
OnAddedToScene(object source)VRage.ModAPI.IMyEntity
OnBuildSuccess(long builtBy)VRage.Game.ModAPI.IMyCubeBlock
OnCloseVRage.ModAPI.IMyEntity
OnClosingVRage.ModAPI.IMyEntity
OnDestroy()VRage.Game.ModAPI.IMyCubeBlock
OnMarkForCloseVRage.ModAPI.IMyEntity
OnModelChange()VRage.Game.ModAPI.IMyCubeBlock
OnPhysicsChangedVRage.ModAPI.IMyEntity
OnRegisteredToGridSystems()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedByCubeBuilder()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedFromScene(object source)VRage.ModAPI.IMyEntity
OnUnregisteredFromGridSystems()VRage.Game.ModAPI.IMyCubeBlock
OnUpgradeValuesChangedVRage.Game.ModAPI.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.OrientationVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.OrientationSandbox.ModAPI.Ingame.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.OwnerIdVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.OwnerIdSandbox.ModAPI.Ingame.IMyCubeBlock
ParentVRage.ModAPI.IMyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.PositionVRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.PositionSandbox.ModAPI.Ingame.IMyCubeBlock
PositionCompVRage.ModAPI.IMyEntity
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo)VRage.Game.ModAPI.IMyCubeBlock
ReloadDetectors(bool refreshNetworks=true)VRage.Game.ModAPI.IMyCubeBlock
RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
RenderVRage.ModAPI.IMyEntity
SaveVRage.ModAPI.IMyEntity
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetDamageEffect(bool start)VRage.Game.ModAPI.IMyCubeBlock
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
SkipIfTooSmallVRage.ModAPI.IMyEntity
SlimBlockVRage.Game.ModAPI.IMyCubeBlock
StatorSandbox.ModAPI.IMyMotorRotor
StorageVRage.ModAPI.IMyEntity
SyncObjectVRage.ModAPI.IMyEntity
TransparentVRage.ModAPI.IMyEntity
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.UpdateIsWorking()Sandbox.ModAPI.Ingame.IMyCubeBlock
VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::Ingame::IMyMotorRotor.UpdateVisual()Sandbox.ModAPI.Ingame.IMyCubeBlock
UpgradeValuesVRage.Game.ModAPI.IMyCubeBlock
VisibleVRage.ModAPI.IMyEntity
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity