| ADVANCED_CONSISTENCY_CHECKS | VRageRender.Utils.MyWingedEdgeMesh | static |
| ApproximateMemoryFootprint() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| BASIC_CONSISTENCY_CHECKS | VRageRender.Utils.MyWingedEdgeMesh | static |
| CheckEdgeIndexValidQuick(int index) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| CheckFaceIndexValidQuick(int index) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| CheckMeshConsistency() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| CheckVertexIndexValidQuick(int index) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| Copy() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| CustomDebugDrawFaces(ref Matrix drawMatrix, MyWEMDebugDrawMode draw, Func< object, string > drawFunction) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| DebugDraw(ref Matrix drawMatrix, MyWEMDebugDrawMode draw) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| DebugDrawEdgesAdd(int edgeIndex) | VRageRender.Utils.MyWingedEdgeMesh | inlinestatic |
| DebugDrawEdgesReset() | VRageRender.Utils.MyWingedEdgeMesh | inlinestatic |
| ExtrudeTriangleFromEdge(ref Vector3 newVertex, int edge, object faceUserData, out int newEdgeS, out int newEdgeP) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| GetEdge(int edgeIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| GetEdges(HashSet< int > preallocatedHelperHashset=null) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| GetFace(int faceIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| GetVertexEdges(int vertexIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| GetVertexPosition(int vertexIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| IntersectEdge(ref MyWingedEdgeMesh.Edge edge, ref Plane p, out Vector3 intersection) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| INVALID_INDEX | VRageRender.Utils.MyWingedEdgeMesh | static |
| MakeEdgeFace(int vert1, int vert2, int edge1, int edge2, object faceUserData, out int newEdge) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| MakeFace(object userData, int incidentEdge) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| MakeNewPoly(object userData, List< Vector3 > points, List< int > outEdges) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| MakeNewTriangle(object userData, ref Vector3 A, ref Vector3 B, ref Vector3 C, out int edgeAB, out int edgeBC, out int edgeCA) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| MergeAngle(int leftEdge, int rightEdge, int commonVert) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| MergeEdges(int edge1, int edge2) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| MyWingedEdgeMesh() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| PrepareFreeEdgeHashset() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| PrepareFreeFaceHashset() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| PrepareFreeVertexHashset() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| RemoveFace(int faceIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline |
| SortFreeFaces() | VRageRender.Utils.MyWingedEdgeMesh | inline |
| Transform(Matrix transformation) | VRageRender.Utils.MyWingedEdgeMesh | inline |