| ADVANCED_CONSISTENCY_CHECKS | VRageRender.Utils.MyWingedEdgeMesh | static | 
  | ApproximateMemoryFootprint() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | BASIC_CONSISTENCY_CHECKS | VRageRender.Utils.MyWingedEdgeMesh | static | 
  | CheckEdgeIndexValidQuick(int index) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | CheckFaceIndexValidQuick(int index) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | CheckMeshConsistency() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | CheckVertexIndexValidQuick(int index) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | Copy() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | CustomDebugDrawFaces(ref Matrix drawMatrix, MyWEMDebugDrawMode draw, Func< object, string > drawFunction) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | DebugDraw(ref Matrix drawMatrix, MyWEMDebugDrawMode draw) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | DebugDrawEdgesAdd(int edgeIndex) | VRageRender.Utils.MyWingedEdgeMesh | inlinestatic | 
  | DebugDrawEdgesReset() | VRageRender.Utils.MyWingedEdgeMesh | inlinestatic | 
  | ExtrudeTriangleFromEdge(ref Vector3 newVertex, int edge, object faceUserData, out int newEdgeS, out int newEdgeP) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | GetEdge(int edgeIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | GetEdges(HashSet< int > preallocatedHelperHashset=null) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | GetFace(int faceIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | GetVertexEdges(int vertexIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | GetVertexPosition(int vertexIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | IntersectEdge(ref MyWingedEdgeMesh.Edge edge, ref Plane p, out Vector3 intersection) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | INVALID_INDEX | VRageRender.Utils.MyWingedEdgeMesh | static | 
  | MakeEdgeFace(int vert1, int vert2, int edge1, int edge2, object faceUserData, out int newEdge) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | MakeFace(object userData, int incidentEdge) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | MakeNewPoly(object userData, List< Vector3 > points, List< int > outEdges) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | MakeNewTriangle(object userData, ref Vector3 A, ref Vector3 B, ref Vector3 C, out int edgeAB, out int edgeBC, out int edgeCA) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | MergeAngle(int leftEdge, int rightEdge, int commonVert) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | MergeEdges(int edge1, int edge2) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | MyWingedEdgeMesh() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | PrepareFreeEdgeHashset() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | PrepareFreeFaceHashset() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | PrepareFreeVertexHashset() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | RemoveFace(int faceIndex) | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | SortFreeFaces() | VRageRender.Utils.MyWingedEdgeMesh | inline | 
  | Transform(Matrix transformation) | VRageRender.Utils.MyWingedEdgeMesh | inline |