MyTransparentMaterial(string Name, MyTransparentMaterialTextureType TextureType, string Texture, float SoftParticleDistanceScale, bool CanBeAffectedByOtherLights, bool AlphaMistingEnable, Vector4 Color, bool IgnoreDepth=false, bool UseAtlas=false, float AlphaMistingStart=1, float AlphaMistingEnd=4, float AlphaSaturation=1, float Reflectivity=0, bool AlphaCutout=false, Vector2I?TargetSize=null) | VRageRender.MyTransparentMaterial | inline |