Space Engineers
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Definition at line 13 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableCascadeBlending |
Definition at line 54 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableDistantImpostors |
Definition at line 78 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableEnvironmentals |
Definition at line 66 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableFXAA |
Definition at line 63 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableGodRays |
Definition at line 69 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableHDR |
Definition at line 57 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.EnableSSAO |
Definition at line 60 of file MyConstants.cs.
float VRageRender.MyRenderQualityProfile.ExplosionDebrisCountMultiplier |
Definition at line 81 of file MyConstants.cs.
float [][] VRageRender.MyRenderQualityProfile.LodClipmapRanges |
Definition at line 18 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsBlendedRenderTechnique |
Definition at line 28 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsHoloRenderTechnique |
Definition at line 30 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsInstancedGenericMaskedTechnique |
Definition at line 36 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsInstancedGenericTechnique |
Definition at line 35 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsInstancedSkinnedTechnique |
Definition at line 34 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsInstancedTechnique |
Definition at line 33 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsMaskedRenderTechnique |
Definition at line 29 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsRenderTechnique |
Definition at line 27 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsSkinnedTechnique |
Definition at line 32 of file MyConstants.cs.
Effects.MyEffectModelsDNSTechniqueEnum VRageRender.MyRenderQualityProfile.ModelsStencilTechnique |
Definition at line 31 of file MyConstants.cs.
MyRenderQualityEnum VRageRender.MyRenderQualityProfile.RenderQuality |
Definition at line 15 of file MyConstants.cs.
int VRageRender.MyRenderQualityProfile.SecondaryShadowMapCascadeSize |
Definition at line 50 of file MyConstants.cs.
float VRageRender.MyRenderQualityProfile.ShadowBiasMultiplier |
Definition at line 52 of file MyConstants.cs.
int VRageRender.MyRenderQualityProfile.ShadowCascadeLODTreshold |
Determines last index of cascade, which will use LOD0 objects. Lower cascade index means closer cascade to camera. Ie. 0 means all cascaded will use LOD1 models (worst shadow quality), 5 means best quality, because all cascades will use LOD0 objects (we have 4 cascades currently);
Definition at line 44 of file MyConstants.cs.
int VRageRender.MyRenderQualityProfile.ShadowMapCascadeSize |
Size in pixels for one shadow map cascade (of 4 total). Be carefull, we are limited by 8192 in texture size on PC.
Definition at line 49 of file MyConstants.cs.
float VRageRender.MyRenderQualityProfile.ShadowSlopeBiasMultiplier |
Definition at line 53 of file MyConstants.cs.
float VRageRender.MyRenderQualityProfile.SpotShadowsMaxDistanceMultiplier |
Definition at line 75 of file MyConstants.cs.
TextureQuality VRageRender.MyRenderQualityProfile.TextureQuality |
Definition at line 21 of file MyConstants.cs.
bool VRageRender.MyRenderQualityProfile.UseNormals |
Definition at line 72 of file MyConstants.cs.
Effects.MyEffectVoxelsTechniqueEnum VRageRender.MyRenderQualityProfile.VoxelsRenderTechnique |
Definition at line 24 of file MyConstants.cs.