Space Engineers
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Public Member Functions | |
MyRenderDebugOverrides | Clone () |
Public Attributes | |
bool | Lighting = true |
bool | Sun = true |
bool | BackLight = true |
bool | PointLights = true |
bool | SpotLights = true |
bool | EnvLight = true |
bool | Shadows = true |
bool | Fog = true |
bool | Flares = true |
bool | Transparent = true |
bool | OIT = true |
bool | BillboardsDynamic = true |
bool | BillboardsStatic = true |
bool | GPUParticles = true |
bool | Atmosphere = true |
bool | Clouds = true |
bool | Postprocessing = true |
bool | SSAO = true |
bool | Bloom = true |
bool | Fxaa = true |
bool | Tonemapping = true |
Definition at line 3 of file MyRenderMessageUpdateDebugOverrides.cs.
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inline |
Definition at line 30 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Atmosphere = true |
Definition at line 21 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.BackLight = true |
Definition at line 7 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.BillboardsDynamic = true |
Definition at line 18 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.BillboardsStatic = true |
Definition at line 19 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Bloom = true |
Definition at line 26 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Clouds = true |
Definition at line 22 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.EnvLight = true |
Definition at line 10 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Flares = true |
Definition at line 14 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Fog = true |
Definition at line 13 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Fxaa = true |
Definition at line 27 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.GPUParticles = true |
Definition at line 20 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Lighting = true |
Definition at line 5 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.OIT = true |
Definition at line 17 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.PointLights = true |
Definition at line 8 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Postprocessing = true |
Definition at line 24 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Shadows = true |
Definition at line 12 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.SpotLights = true |
Definition at line 9 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.SSAO = true |
Definition at line 25 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Sun = true |
Definition at line 6 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Tonemapping = true |
Definition at line 28 of file MyRenderMessageUpdateDebugOverrides.cs.
bool VRageRender.Messages.MyRenderDebugOverrides.Transparent = true |
Definition at line 16 of file MyRenderMessageUpdateDebugOverrides.cs.