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Vector3 | SplinterSplittingAxis [get, set] |
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Rotation | SplinterRotateSplitGeom [get, set] |
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int | SplinterNumSubparts [get, set] |
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float | SplinterWidthRange [get, set] |
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Vector3 | SplinterScale [get, set] |
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Vector3 | SplinterScaleRange [get, set] |
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float | SplinterSplitGeomShiftRangeY [get, set] |
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float | SplinterSplitGeomShiftRangeZ [get, set] |
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float | SplinterSurfaceNormalShearingRange [get, set] |
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float | SplinterFractureLineShearingRange [get, set] |
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float | SplinterFractureNormalShearingRange [get, set] |
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string | SplinterSplittingPlane [get, set] |
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bool | SplinterCustomSplittingPlaneAxis [get, set] |
|
Vector3 | BoardSplittingAxis [get, set] |
|
Rotation | BoardRotateSplitGeom [get, set] |
|
int | BoardNumSubparts [get, set] |
|
float | BoardWidthRange [get, set] |
|
Vector3 | BoardScale [get, set] |
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Vector3 | BoardScaleRange [get, set] |
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float | BoardSplitGeomShiftRangeY [get, set] |
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float | BoardSplitGeomShiftRangeZ [get, set] |
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float | BoardSurfaceNormalShearingRange [get, set] |
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float | BoardFractureLineShearingRange [get, set] |
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float | BoardFractureNormalShearingRange [get, set] |
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string | BoardSplittingPlane [get, set] |
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bool | BoardCustomSplittingPlaneAxis [get, set] |
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Definition at line 6 of file WoodFractureSettings.cs.
How to rotate the splitting geometry.
Enumerator |
---|
AutoRotate |
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NoRotation |
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Rotate90 |
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Definition at line 9 of file WoodFractureSettings.cs.
VRageRender.Fractures.WoodFractureSettings.WoodFractureSettings |
( |
| ) |
|
|
inline |
bool VRageRender.Fractures.WoodFractureSettings.BoardCustomSplittingPlaneAxis |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.BoardFractureLineShearingRange |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.BoardFractureNormalShearingRange |
|
getset |
int VRageRender.Fractures.WoodFractureSettings.BoardNumSubparts |
|
getset |
Rotation VRageRender.Fractures.WoodFractureSettings.BoardRotateSplitGeom |
|
getset |
Vector3 VRageRender.Fractures.WoodFractureSettings.BoardScale |
|
getset |
Vector3 VRageRender.Fractures.WoodFractureSettings.BoardScaleRange |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.BoardSplitGeomShiftRangeY |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.BoardSplitGeomShiftRangeZ |
|
getset |
Vector3 VRageRender.Fractures.WoodFractureSettings.BoardSplittingAxis |
|
getset |
string VRageRender.Fractures.WoodFractureSettings.BoardSplittingPlane |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.BoardSurfaceNormalShearingRange |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.BoardWidthRange |
|
getset |
bool VRageRender.Fractures.WoodFractureSettings.SplinterCustomSplittingPlaneAxis |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.SplinterFractureLineShearingRange |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.SplinterFractureNormalShearingRange |
|
getset |
int VRageRender.Fractures.WoodFractureSettings.SplinterNumSubparts |
|
getset |
Rotation VRageRender.Fractures.WoodFractureSettings.SplinterRotateSplitGeom |
|
getset |
Vector3 VRageRender.Fractures.WoodFractureSettings.SplinterScale |
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getset |
Vector3 VRageRender.Fractures.WoodFractureSettings.SplinterScaleRange |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.SplinterSplitGeomShiftRangeY |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.SplinterSplitGeomShiftRangeZ |
|
getset |
Vector3 VRageRender.Fractures.WoodFractureSettings.SplinterSplittingAxis |
|
getset |
string VRageRender.Fractures.WoodFractureSettings.SplinterSplittingPlane |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.SplinterSurfaceNormalShearingRange |
|
getset |
float VRageRender.Fractures.WoodFractureSettings.SplinterWidthRange |
|
getset |
The documentation for this class was generated from the following file: