|
| Vector3 | SplinterSplittingAxis [get, set] |
| |
| Rotation | SplinterRotateSplitGeom [get, set] |
| |
| int | SplinterNumSubparts [get, set] |
| |
| float | SplinterWidthRange [get, set] |
| |
| Vector3 | SplinterScale [get, set] |
| |
| Vector3 | SplinterScaleRange [get, set] |
| |
| float | SplinterSplitGeomShiftRangeY [get, set] |
| |
| float | SplinterSplitGeomShiftRangeZ [get, set] |
| |
| float | SplinterSurfaceNormalShearingRange [get, set] |
| |
| float | SplinterFractureLineShearingRange [get, set] |
| |
| float | SplinterFractureNormalShearingRange [get, set] |
| |
| string | SplinterSplittingPlane [get, set] |
| |
| bool | SplinterCustomSplittingPlaneAxis [get, set] |
| |
| Vector3 | BoardSplittingAxis [get, set] |
| |
| Rotation | BoardRotateSplitGeom [get, set] |
| |
| int | BoardNumSubparts [get, set] |
| |
| float | BoardWidthRange [get, set] |
| |
| Vector3 | BoardScale [get, set] |
| |
| Vector3 | BoardScaleRange [get, set] |
| |
| float | BoardSplitGeomShiftRangeY [get, set] |
| |
| float | BoardSplitGeomShiftRangeZ [get, set] |
| |
| float | BoardSurfaceNormalShearingRange [get, set] |
| |
| float | BoardFractureLineShearingRange [get, set] |
| |
| float | BoardFractureNormalShearingRange [get, set] |
| |
| string | BoardSplittingPlane [get, set] |
| |
| bool | BoardCustomSplittingPlaneAxis [get, set] |
| |
Definition at line 6 of file WoodFractureSettings.cs.
How to rotate the splitting geometry.
| Enumerator |
|---|
| AutoRotate |
|
| NoRotation |
|
| Rotate90 |
|
Definition at line 9 of file WoodFractureSettings.cs.
| VRageRender.Fractures.WoodFractureSettings.WoodFractureSettings |
( |
| ) |
|
|
inline |
| bool VRageRender.Fractures.WoodFractureSettings.BoardCustomSplittingPlaneAxis |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.BoardFractureLineShearingRange |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.BoardFractureNormalShearingRange |
|
getset |
| int VRageRender.Fractures.WoodFractureSettings.BoardNumSubparts |
|
getset |
| Rotation VRageRender.Fractures.WoodFractureSettings.BoardRotateSplitGeom |
|
getset |
| Vector3 VRageRender.Fractures.WoodFractureSettings.BoardScale |
|
getset |
| Vector3 VRageRender.Fractures.WoodFractureSettings.BoardScaleRange |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.BoardSplitGeomShiftRangeY |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.BoardSplitGeomShiftRangeZ |
|
getset |
| Vector3 VRageRender.Fractures.WoodFractureSettings.BoardSplittingAxis |
|
getset |
| string VRageRender.Fractures.WoodFractureSettings.BoardSplittingPlane |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.BoardSurfaceNormalShearingRange |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.BoardWidthRange |
|
getset |
| bool VRageRender.Fractures.WoodFractureSettings.SplinterCustomSplittingPlaneAxis |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.SplinterFractureLineShearingRange |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.SplinterFractureNormalShearingRange |
|
getset |
| int VRageRender.Fractures.WoodFractureSettings.SplinterNumSubparts |
|
getset |
| Rotation VRageRender.Fractures.WoodFractureSettings.SplinterRotateSplitGeom |
|
getset |
| Vector3 VRageRender.Fractures.WoodFractureSettings.SplinterScale |
|
getset |
| Vector3 VRageRender.Fractures.WoodFractureSettings.SplinterScaleRange |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.SplinterSplitGeomShiftRangeY |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.SplinterSplitGeomShiftRangeZ |
|
getset |
| Vector3 VRageRender.Fractures.WoodFractureSettings.SplinterSplittingAxis |
|
getset |
| string VRageRender.Fractures.WoodFractureSettings.SplinterSplittingPlane |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.SplinterSurfaceNormalShearingRange |
|
getset |
| float VRageRender.Fractures.WoodFractureSettings.SplinterWidthRange |
|
getset |
The documentation for this class was generated from the following file: