AbsoluteTransform | VRageRender.Animations.MyCharacterBone | |
BindTransform | VRageRender.Animations.MyCharacterBone | |
BindTransformInv | VRageRender.Animations.MyCharacterBone | |
ComputeAbsoluteTransform(bool propagateTransformToChildren=true) | VRageRender.Animations.MyCharacterBone | inline |
ComputeAbsoluteTransforms(MyCharacterBone[] bones) | VRageRender.Animations.MyCharacterBone | inlinestatic |
ComputeBoneTransform() | VRageRender.Animations.MyCharacterBone | inline |
Depth | VRageRender.Animations.MyCharacterBone | |
GetAbsoluteRigTransform() | VRageRender.Animations.MyCharacterBone | inline |
GetChildBone(int childIndex) | VRageRender.Animations.MyCharacterBone | inline |
GetCompleteTransform(ref Vector3 translation, ref Quaternion rotation, out Vector3 completeTranslation, out Quaternion completeRotation) | VRageRender.Animations.MyCharacterBone | inline |
Index | VRageRender.Animations.MyCharacterBone | |
MyCharacterBone(string name, MyCharacterBone parent, Matrix bindTransform, int index, Matrix[] relativeStorage, Matrix[] absoluteStorage) | VRageRender.Animations.MyCharacterBone | inline |
Name | VRageRender.Animations.MyCharacterBone | |
Parent | VRageRender.Animations.MyCharacterBone | |
RelativeTransform | VRageRender.Animations.MyCharacterBone | |
Rotation | VRageRender.Animations.MyCharacterBone | |
SetCompleteBindTransform() | VRageRender.Animations.MyCharacterBone | inline |
SetCompleteRotation(ref Quaternion rotation) | VRageRender.Animations.MyCharacterBone | inline |
SetCompleteTransform(ref Vector3 translation, ref Quaternion rotation, float weight) | VRageRender.Animations.MyCharacterBone | inline |
SetCompleteTransform(ref Vector3 translation, ref Quaternion rotation) | VRageRender.Animations.MyCharacterBone | inline |
SetCompleteTransformFromAbsoluteMatrix(ref Matrix absoluteMatrix, bool onlyRotation) | VRageRender.Animations.MyCharacterBone | inline |
SetCompleteTransformFromAbsoluteMatrix(Matrix absoluteMatrix, bool onlyRotation) | VRageRender.Animations.MyCharacterBone | inline |
SkinTransform | VRageRender.Animations.MyCharacterBone | |
ToString() | VRageRender.Animations.MyCharacterBone | inline |
TranslateAllBones(MyCharacterBone[] characterBones, Vector3 translationModelSpace) | VRageRender.Animations.MyCharacterBone | inlinestatic |
Translation | VRageRender.Animations.MyCharacterBone | |