Space Engineers
VRageRender.Animations.MyCharacterBone Member List

This is the complete list of members for VRageRender.Animations.MyCharacterBone, including all inherited members.

AbsoluteTransformVRageRender.Animations.MyCharacterBone
BindTransformVRageRender.Animations.MyCharacterBone
BindTransformInvVRageRender.Animations.MyCharacterBone
ComputeAbsoluteTransform(bool propagateTransformToChildren=true)VRageRender.Animations.MyCharacterBoneinline
ComputeAbsoluteTransforms(MyCharacterBone[] bones)VRageRender.Animations.MyCharacterBoneinlinestatic
ComputeBoneTransform()VRageRender.Animations.MyCharacterBoneinline
DepthVRageRender.Animations.MyCharacterBone
GetAbsoluteRigTransform()VRageRender.Animations.MyCharacterBoneinline
GetChildBone(int childIndex)VRageRender.Animations.MyCharacterBoneinline
GetCompleteTransform(ref Vector3 translation, ref Quaternion rotation, out Vector3 completeTranslation, out Quaternion completeRotation)VRageRender.Animations.MyCharacterBoneinline
IndexVRageRender.Animations.MyCharacterBone
MyCharacterBone(string name, MyCharacterBone parent, Matrix bindTransform, int index, Matrix[] relativeStorage, Matrix[] absoluteStorage)VRageRender.Animations.MyCharacterBoneinline
NameVRageRender.Animations.MyCharacterBone
ParentVRageRender.Animations.MyCharacterBone
RelativeTransformVRageRender.Animations.MyCharacterBone
RotationVRageRender.Animations.MyCharacterBone
SetCompleteBindTransform()VRageRender.Animations.MyCharacterBoneinline
SetCompleteRotation(ref Quaternion rotation)VRageRender.Animations.MyCharacterBoneinline
SetCompleteTransform(ref Vector3 translation, ref Quaternion rotation, float weight)VRageRender.Animations.MyCharacterBoneinline
SetCompleteTransform(ref Vector3 translation, ref Quaternion rotation)VRageRender.Animations.MyCharacterBoneinline
SetCompleteTransformFromAbsoluteMatrix(ref Matrix absoluteMatrix, bool onlyRotation)VRageRender.Animations.MyCharacterBoneinline
SetCompleteTransformFromAbsoluteMatrix(Matrix absoluteMatrix, bool onlyRotation)VRageRender.Animations.MyCharacterBoneinline
SkinTransformVRageRender.Animations.MyCharacterBone
ToString()VRageRender.Animations.MyCharacterBoneinline
TranslateAllBones(MyCharacterBone[] characterBones, Vector3 translationModelSpace)VRageRender.Animations.MyCharacterBoneinlinestatic
TranslationVRageRender.Animations.MyCharacterBone