| AbsoluteTransform | VRageRender.Animations.MyCharacterBone | |
| BindTransform | VRageRender.Animations.MyCharacterBone | |
| BindTransformInv | VRageRender.Animations.MyCharacterBone | |
| ComputeAbsoluteTransform(bool propagateTransformToChildren=true) | VRageRender.Animations.MyCharacterBone | inline |
| ComputeAbsoluteTransforms(MyCharacterBone[] bones) | VRageRender.Animations.MyCharacterBone | inlinestatic |
| ComputeBoneTransform() | VRageRender.Animations.MyCharacterBone | inline |
| Depth | VRageRender.Animations.MyCharacterBone | |
| GetAbsoluteRigTransform() | VRageRender.Animations.MyCharacterBone | inline |
| GetChildBone(int childIndex) | VRageRender.Animations.MyCharacterBone | inline |
| GetCompleteTransform(ref Vector3 translation, ref Quaternion rotation, out Vector3 completeTranslation, out Quaternion completeRotation) | VRageRender.Animations.MyCharacterBone | inline |
| Index | VRageRender.Animations.MyCharacterBone | |
| MyCharacterBone(string name, MyCharacterBone parent, Matrix bindTransform, int index, Matrix[] relativeStorage, Matrix[] absoluteStorage) | VRageRender.Animations.MyCharacterBone | inline |
| Name | VRageRender.Animations.MyCharacterBone | |
| Parent | VRageRender.Animations.MyCharacterBone | |
| RelativeTransform | VRageRender.Animations.MyCharacterBone | |
| Rotation | VRageRender.Animations.MyCharacterBone | |
| SetCompleteBindTransform() | VRageRender.Animations.MyCharacterBone | inline |
| SetCompleteRotation(ref Quaternion rotation) | VRageRender.Animations.MyCharacterBone | inline |
| SetCompleteTransform(ref Vector3 translation, ref Quaternion rotation, float weight) | VRageRender.Animations.MyCharacterBone | inline |
| SetCompleteTransform(ref Vector3 translation, ref Quaternion rotation) | VRageRender.Animations.MyCharacterBone | inline |
| SetCompleteTransformFromAbsoluteMatrix(ref Matrix absoluteMatrix, bool onlyRotation) | VRageRender.Animations.MyCharacterBone | inline |
| SetCompleteTransformFromAbsoluteMatrix(Matrix absoluteMatrix, bool onlyRotation) | VRageRender.Animations.MyCharacterBone | inline |
| SkinTransform | VRageRender.Animations.MyCharacterBone | |
| ToString() | VRageRender.Animations.MyCharacterBone | inline |
| TranslateAllBones(MyCharacterBone[] characterBones, Vector3 translationModelSpace) | VRageRender.Animations.MyCharacterBone | inlinestatic |
| Translation | VRageRender.Animations.MyCharacterBone | |