Space Engineers
VRageRender.Animations.MyAnimatedPropertyInt Member List

This is the complete list of members for VRageRender.Animations.MyAnimatedPropertyInt, including all inherited members.

AddKey(ValueHolder val)VRageRender.Animations.MyAnimatedProperty< int >inline
AddKey< U >(float time, U val)VRageRender.Animations.MyAnimatedProperty< int >inline
AnimatedVRageRender.Animations.MyAnimatedProperty< int >
BaseValueTypeVRageRender.Animations.MyAnimatedProperty< int >
ClearKeys()VRageRender.Animations.MyAnimatedProperty< int >inline
Deserialize(XmlReader reader)VRageRender.Animations.MyAnimatedProperty< int >inlinevirtual
DeserializeFromObjectBuilder(GenerationProperty property)VRageRender.Animations.MyAnimatedProperty< int >inlinevirtual
DeserializeFromObjectBuilder_Animation(Generation2DProperty property, string type)VRageRender.Animations.MyAnimatedProperty< int >inline
DeserializeKeys(List< AnimationKey > keys, string type)VRageRender.Animations.MyAnimatedProperty< int >inline
DeserializeValue(XmlReader reader, out object value)VRageRender.Animations.MyAnimatedPropertyIntinlinevirtual
Duplicate()VRageRender.Animations.MyAnimatedPropertyIntinlinevirtual
MyAnimatedProperty< int >.Duplicate(IMyConstProperty targetProp)VRageRender.Animations.MyAnimatedProperty< int >inlineprotectedvirtual
EqualsValues(object value1, object value2)VRageRender.Animations.MyAnimatedPropertyIntinlineprotectedvirtual
GetInterpolatedValue< U >(float time, out U value)VRageRender.Animations.MyAnimatedProperty< int >inline
GetKey(int index, out float time, out T value)VRageRender.Animations.MyAnimatedProperty< int >inline
GetKey(int index, out int id, out float time, out T value)VRageRender.Animations.MyAnimatedProperty< int >inline
GetKeyByID(int id, out float time, out T value)VRageRender.Animations.MyAnimatedProperty< int >inline
GetKeysCount()VRageRender.Animations.MyAnimatedProperty< int >inline
GetNextValue(float time, out T nextValue, out float nextTime, out float difference)VRageRender.Animations.MyAnimatedProperty< int >inline
GetPreviousValue(float time, out T previousValue, out float previousTime)VRageRender.Animations.MyAnimatedProperty< int >inline
GetValue< U >()VRageRender.Animations.MyAnimatedProperty< int >inline
Init()VRageRender.Animations.MyAnimatedPropertyIntinlineprotectedvirtual
InterpolatorVRageRender.Animations.MyAnimatedProperty< int >
InterpolatorDelegate(ref T previousValue, ref T nextValue, float time, out T value)VRageRender.Animations.MyAnimatedProperty< int >
Is2DVRageRender.Animations.MyAnimatedProperty< int >
m_keysVRageRender.Animations.MyAnimatedProperty< int >protected
m_nameVRageRender.Animations.MyAnimatedProperty< int >protected
MyAnimatedProperty()VRageRender.Animations.MyAnimatedProperty< int >inline
MyAnimatedProperty(string name, bool interpolateAfterEnd, InterpolatorDelegate interpolator)VRageRender.Animations.MyAnimatedProperty< int >inline
MyAnimatedPropertyInt()VRageRender.Animations.MyAnimatedPropertyIntinline
MyAnimatedPropertyInt(string name)VRageRender.Animations.MyAnimatedPropertyIntinline
MyAnimatedPropertyInt(string name, InterpolatorDelegate interpolator)VRageRender.Animations.MyAnimatedPropertyIntinline
NameVRageRender.Animations.MyAnimatedProperty< int >
RemoveKey(float time)VRageRender.Animations.MyAnimatedProperty< int >inline
Serialize(XmlWriter writer)VRageRender.Animations.MyAnimatedProperty< int >inlinevirtual
SerializeValue(XmlWriter writer, object value)VRageRender.Animations.MyAnimatedPropertyIntinlinevirtual
SetValue(object val)VRageRender.Animations.MyAnimatedProperty< int >inline
SetValue(T val)VRageRender.Animations.MyAnimatedProperty< int >inline
ValueTypeVRageRender.Animations.MyAnimatedPropertyInt